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DM interference - how much is too much?
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<blockquote data-quote="WolfWhale" data-source="post: 7074953" data-attributes="member: 6875698"><p>Hey all!</p><p></p><p>First post here, so please let me know if this belongs in another part of the forum!</p><p></p><p>So recently, I had my character die. Sad, but it happens. I've started planning out my new character and my DM has been extremely prescriptive with my in progress character. Now, I've always held the belief that just as DM control of the game world is absolute and not influenced by players, so should the players control over the PC be absolute. Obviously you can't "decide" that your character starts with a vorpal sword or anything, but the details of the actual character should be your own. Now I'm used to some structure, but my DM has dictated that I must: </p><p>-Be a cheery character</p><p>-Be an impoverished noble</p><p>-Be human (the rest of the party are all very exotic - Tieflings, Genasi, the daughter of the Elven king)</p><p>-Use the default human traits (i.e. +1 to everything instead of feat)</p><p>-Be a Paladin</p><p>-Be Lawful Good</p><p>-Have a backstory that cannot exceed 1-2 sentences (he ended up just deciding to write my backstory for me because he vetoed every idea I came up with)</p><p>-Take the Oath of Devotion</p><p>-Fight with a two handed weapon</p><p>-Use only readily available starting gear (i.e. pick a martial weapon because pick a Greatsword or longsword that must be used two handed)</p><p>-Must use 4th level advance on stats instead of feats (other characters have feats, so this one is confusing)</p><p>-Must play the character as having wanderlust/thirst for adventure</p><p>-Must worship Bahamut, Tyr or Torm</p><p></p><p>It kind of feels like there's nothing left for me to do. My question for you all is: where is it reasonable to draw a line in the sand? I do enjoy D&D and I like the other players at the table (at least one of whom he'll shout at in any given session) but there's a certain point where playing at the table is more just an exercise in not disrupting "his" story. </p><p></p><p>Do any of you have any advice for dealing with this? Is there any chance of salvaging this kind of situation or should I tell him to just write a book and search for a new group?</p></blockquote><p></p>
[QUOTE="WolfWhale, post: 7074953, member: 6875698"] Hey all! First post here, so please let me know if this belongs in another part of the forum! So recently, I had my character die. Sad, but it happens. I've started planning out my new character and my DM has been extremely prescriptive with my in progress character. Now, I've always held the belief that just as DM control of the game world is absolute and not influenced by players, so should the players control over the PC be absolute. Obviously you can't "decide" that your character starts with a vorpal sword or anything, but the details of the actual character should be your own. Now I'm used to some structure, but my DM has dictated that I must: -Be a cheery character -Be an impoverished noble -Be human (the rest of the party are all very exotic - Tieflings, Genasi, the daughter of the Elven king) -Use the default human traits (i.e. +1 to everything instead of feat) -Be a Paladin -Be Lawful Good -Have a backstory that cannot exceed 1-2 sentences (he ended up just deciding to write my backstory for me because he vetoed every idea I came up with) -Take the Oath of Devotion -Fight with a two handed weapon -Use only readily available starting gear (i.e. pick a martial weapon because pick a Greatsword or longsword that must be used two handed) -Must use 4th level advance on stats instead of feats (other characters have feats, so this one is confusing) -Must play the character as having wanderlust/thirst for adventure -Must worship Bahamut, Tyr or Torm It kind of feels like there's nothing left for me to do. My question for you all is: where is it reasonable to draw a line in the sand? I do enjoy D&D and I like the other players at the table (at least one of whom he'll shout at in any given session) but there's a certain point where playing at the table is more just an exercise in not disrupting "his" story. Do any of you have any advice for dealing with this? Is there any chance of salvaging this kind of situation or should I tell him to just write a book and search for a new group? [/QUOTE]
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