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*Dungeons & Dragons
DM introducing new elements to PC background post-session 0
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<blockquote data-quote="iserith" data-source="post: 7262049" data-attributes="member: 97077"><p>As long as what is established doesn't contradict something that was previously established, it's all good in my view. But it doesn't hurt to ask if a particular addition to the backstory the player invented is okay if the DM is not sure. I've done this plenty as a DM and, while I can't recall any specific instances of a DM doing that for me as a player, I'm sure it's happened and I went along with it.</p><p></p><p>I'm very much of a "Yes, and..." mindset and so are my players. Nothing exists until established and then, once established, it can't be contradicted. It's how you get something from nothing, and quickly, in a way that comes with immediate buy-in from all the people at the table. It makes for both smoother gameplay in my experience and more highly developed and interesting characters and worlds.</p></blockquote><p></p>
[QUOTE="iserith, post: 7262049, member: 97077"] As long as what is established doesn't contradict something that was previously established, it's all good in my view. But it doesn't hurt to ask if a particular addition to the backstory the player invented is okay if the DM is not sure. I've done this plenty as a DM and, while I can't recall any specific instances of a DM doing that for me as a player, I'm sure it's happened and I went along with it. I'm very much of a "Yes, and..." mindset and so are my players. Nothing exists until established and then, once established, it can't be contradicted. It's how you get something from nothing, and quickly, in a way that comes with immediate buy-in from all the people at the table. It makes for both smoother gameplay in my experience and more highly developed and interesting characters and worlds. [/QUOTE]
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DM introducing new elements to PC background post-session 0
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