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*Dungeons & Dragons
DM introducing new elements to PC background post-session 0
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<blockquote data-quote="redrick" data-source="post: 7262784" data-attributes="member: 6777696"><p>The example given seems like a no-brainer ok, because it leaves so much interpretation up to the player as to what their character could have done to piss off Gross Ben. Hell, for all you know, the PC doesn't even know Gross Ben, but the player does remember laughing and enjoying a summer day as a group of prisoners were hauled off to the dungeon.</p><p></p><p>I could imagine something like this happening:</p><p></p><p>PLAYER: Do I have any criminal contacts in town?</p><p>DM: Yeah, your old buddy Gervais who you worked with in the past works out of the slums.</p><p>PLAYER: Great, I'm gonna ask him some questions and stuff.</p><p>DM: Great. Gervais tells you some stuff and then also mentions that that guy Gross Ben just got out of prison and boy is he pissed.</p><p>PLAYER: Gross Ben?</p><p>DM: Yeah, man, I don't know what it is you did to piss him off, but he has just gotten out of prison and boy does he have an old score to settle. What did you do to make Gross Ben so angry at you, anyway?</p><p>PLAYER: Oh yeah! Of course, Gross Ben. Yeah, back in my checkered past days, I robbed a little old lady and then framed him for it.</p><p>DM: Oh, of course, yeah, that was ice cold. What, were you in the town of Baldur's Gate then?</p><p>PLAYER: Umm, sure, yeah, guess I was.</p><p></p><p>etc.</p><p></p><p>We do that sort of thing a lot at our table. If I want to throw a possible detail to the player, particularly if it involves some world detail that the player might not know about, I might pose it as a question, and then the player can say, "yeah, exactly, we were in the Great Battle between the Hill Elves and the Wood Dwarves of 1532." Or the player can come back with a better idea.</p></blockquote><p></p>
[QUOTE="redrick, post: 7262784, member: 6777696"] The example given seems like a no-brainer ok, because it leaves so much interpretation up to the player as to what their character could have done to piss off Gross Ben. Hell, for all you know, the PC doesn't even know Gross Ben, but the player does remember laughing and enjoying a summer day as a group of prisoners were hauled off to the dungeon. I could imagine something like this happening: PLAYER: Do I have any criminal contacts in town? DM: Yeah, your old buddy Gervais who you worked with in the past works out of the slums. PLAYER: Great, I'm gonna ask him some questions and stuff. DM: Great. Gervais tells you some stuff and then also mentions that that guy Gross Ben just got out of prison and boy is he pissed. PLAYER: Gross Ben? DM: Yeah, man, I don't know what it is you did to piss him off, but he has just gotten out of prison and boy does he have an old score to settle. What did you do to make Gross Ben so angry at you, anyway? PLAYER: Oh yeah! Of course, Gross Ben. Yeah, back in my checkered past days, I robbed a little old lady and then framed him for it. DM: Oh, of course, yeah, that was ice cold. What, were you in the town of Baldur's Gate then? PLAYER: Umm, sure, yeah, guess I was. etc. We do that sort of thing a lot at our table. If I want to throw a possible detail to the player, particularly if it involves some world detail that the player might not know about, I might pose it as a question, and then the player can say, "yeah, exactly, we were in the Great Battle between the Hill Elves and the Wood Dwarves of 1532." Or the player can come back with a better idea. [/QUOTE]
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