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DM introducing new elements to PC background post-session 0
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<blockquote data-quote="Lehrbuch" data-source="post: 7263093" data-attributes="member: 6811402"><p>Absolutely.</p><p></p><p>It took us a few years to realise this, but it is way more effective and fun for everyone to develop and reveal details of the PCs' background during play. </p><p></p><p>As you say, to begin you just need a quick sketch, and I like to make sure each sketch includes one detail --- the Trinkets Table is brilliant for inspiration for this, if the player can't think of anything else. Then you are good to go. This sets the group up well for characters who actually develop and grow and become more interesting and detailed. It's a fantastic experience when, after having played a PC for many sessions, a new detail from her past is suddenly revealed in play (by either myself of the DM) which totally changes the whole group's perspective of her.</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 7263093, member: 6811402"] Absolutely. It took us a few years to realise this, but it is way more effective and fun for everyone to develop and reveal details of the PCs' background during play. As you say, to begin you just need a quick sketch, and I like to make sure each sketch includes one detail --- the Trinkets Table is brilliant for inspiration for this, if the player can't think of anything else. Then you are good to go. This sets the group up well for characters who actually develop and grow and become more interesting and detailed. It's a fantastic experience when, after having played a PC for many sessions, a new detail from her past is suddenly revealed in play (by either myself of the DM) which totally changes the whole group's perspective of her. [/QUOTE]
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DM introducing new elements to PC background post-session 0
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