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DM - Is this puzzle/trap too tough?
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<blockquote data-quote="Nimloth" data-source="post: 4605412" data-attributes="member: 54068"><p>I agree, make it a construct or maybe an "undead" or golem-like organic thing, not a humanoid. However, sometimes players can be clueless. </p><p></p><p>I had a scenario/trap planned, to stop a "groundhog"-like day (a day that repeats over and over), the players have to get to a statue in the middle of a large rug. The rug would killed anyone walking on, attacking, flying or reaching over it. I told a gaming friend, who wasn't in the game, about the scenario and asked him what he would do? The 1st thing he said was "Can I roll up the rug?" The trick was simple, roll it up, and my friend got it right away so my players (who are usually pretty clever) should be able to get it. Nope. They literally spent an hour of game time trying every trick under the sun to bypass the rug. They all must have rolled 1's on their int rolls that day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Finally, the power gamer (if it isn't combat, he isn't happy) says, "I'll try to roll up the rug." We still laugh about it to this day.</p><p></p><p>My point, be prepared for the players to ignore the obvious and have a backup plan.</p></blockquote><p></p>
[QUOTE="Nimloth, post: 4605412, member: 54068"] I agree, make it a construct or maybe an "undead" or golem-like organic thing, not a humanoid. However, sometimes players can be clueless. I had a scenario/trap planned, to stop a "groundhog"-like day (a day that repeats over and over), the players have to get to a statue in the middle of a large rug. The rug would killed anyone walking on, attacking, flying or reaching over it. I told a gaming friend, who wasn't in the game, about the scenario and asked him what he would do? The 1st thing he said was "Can I roll up the rug?" The trick was simple, roll it up, and my friend got it right away so my players (who are usually pretty clever) should be able to get it. Nope. They literally spent an hour of game time trying every trick under the sun to bypass the rug. They all must have rolled 1's on their int rolls that day. :) Finally, the power gamer (if it isn't combat, he isn't happy) says, "I'll try to roll up the rug." We still laugh about it to this day. My point, be prepared for the players to ignore the obvious and have a backup plan. [/QUOTE]
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DM - Is this puzzle/trap too tough?
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