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[DM Issue] - How would you have handled this?
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<blockquote data-quote="swrushing" data-source="post: 1416908" data-attributes="member: 14140"><p>As a GM i try and not hoist the players at any opportunity on whether or not they took the time to precisely phrase simple instructions. I most certainly do NOT want them to feel that every statement of action or intent they voice needs to be carefully crafted, considered and scultped in bulletproof legalese to make sure i cannot cook their statement to make them fail.</p><p></p><p>Ask yourself as Dm, "do i want my players to feel that the precise wording of their statements of character action are crucial? Do i want them to, everytime they tell me what their character is about to do to be worrying about and working to avoid having ME the DM ***not the NPCs they are opposing*** become an adversary reading the wrong meaning into their choices? "</p><p></p><p>Ask yourself "Do i want them to see me, the DM, as opposition, as a guy at the table looking to nail them if they misspeak?"</p><p></p><p>If the answer to all the above is "no, oh no, not at all!" then you were wrong.</p><p></p><p>I have found working with my players, emphasising that I, the DM, am not their enemy, and in general giving them the presumption of competence on their character's part, works a lot better.</p><p></p><p>My games run a lot better when the players are having their characters fight my villains, as opposed to when the players are TAUGHT BY ME BEING A **** to fight me, the GM. When they trust me the game runs better for everyone.</p><p></p><p>For your game, for that player, he no longer feels he can trust you and now will likely be spending time and effort on covering himself against you, the DM, instead of spending time on playing your game.</p><p></p><p>Thats a loss.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1416908, member: 14140"] As a GM i try and not hoist the players at any opportunity on whether or not they took the time to precisely phrase simple instructions. I most certainly do NOT want them to feel that every statement of action or intent they voice needs to be carefully crafted, considered and scultped in bulletproof legalese to make sure i cannot cook their statement to make them fail. Ask yourself as Dm, "do i want my players to feel that the precise wording of their statements of character action are crucial? Do i want them to, everytime they tell me what their character is about to do to be worrying about and working to avoid having ME the DM ***not the NPCs they are opposing*** become an adversary reading the wrong meaning into their choices? " Ask yourself "Do i want them to see me, the DM, as opposition, as a guy at the table looking to nail them if they misspeak?" If the answer to all the above is "no, oh no, not at all!" then you were wrong. I have found working with my players, emphasising that I, the DM, am not their enemy, and in general giving them the presumption of competence on their character's part, works a lot better. My games run a lot better when the players are having their characters fight my villains, as opposed to when the players are TAUGHT BY ME BEING A **** to fight me, the GM. When they trust me the game runs better for everyone. For your game, for that player, he no longer feels he can trust you and now will likely be spending time and effort on covering himself against you, the DM, instead of spending time on playing your game. Thats a loss. [/QUOTE]
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