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[DM Issue] - How would you have handled this?
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<blockquote data-quote="swrushing" data-source="post: 1417192" data-attributes="member: 14140"><p>I disagree... its far from clear...</p><p></p><p></p><p>I disagree... lets look at results...</p><p></p><p>What if the Gm had handled it like this...</p><p></p><p></p><p></p><p>Now, in this case, we do not have a confrontation between player and Gm that ends badly. In this case, the player is left focusing on the NPCs and not on "how can i word this to not get screwed by the GM again?" We do not have the next time the player thinks of readying an action a negative memory and an issue of "man, but maybe the Gm will hose me again" to deal with.</p><p></p><p>The action chosen in play turned the entire focus on "what i say and how the Gm takes it" and away from "what my character does to the NPCS."</p><p></p><p>Games will run better if its not focusing on "players vs GM" and focusing on "player characters vs NPCs and threats"... IMX.</p><p></p><p>In a perfect world, players will instinctively always say what they mean and Gms will never misspeak.</p><p></p><p>In reality, if the players are TAUGHT by the GM to worry about precisely what words they use even for routine combat events and descriptions, then the Gm will get a room full of people spending time and effort on their syntaz and word choice and worrying about THE GM as if HE is a threat or a challenge as opposed to spending time playing their character, thinking about the game and worrying about the NPCs.</p><p></p><p>He risks TEACHING them to not "play in his game" but rather "play a game against him." </p><p></p><p>Which would you rather be involved in?</p><p></p><p>For me, its a no brainer.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1417192, member: 14140"] I disagree... its far from clear... I disagree... lets look at results... What if the Gm had handled it like this... Now, in this case, we do not have a confrontation between player and Gm that ends badly. In this case, the player is left focusing on the NPCs and not on "how can i word this to not get screwed by the GM again?" We do not have the next time the player thinks of readying an action a negative memory and an issue of "man, but maybe the Gm will hose me again" to deal with. The action chosen in play turned the entire focus on "what i say and how the Gm takes it" and away from "what my character does to the NPCS." Games will run better if its not focusing on "players vs GM" and focusing on "player characters vs NPCs and threats"... IMX. In a perfect world, players will instinctively always say what they mean and Gms will never misspeak. In reality, if the players are TAUGHT by the GM to worry about precisely what words they use even for routine combat events and descriptions, then the Gm will get a room full of people spending time and effort on their syntaz and word choice and worrying about THE GM as if HE is a threat or a challenge as opposed to spending time playing their character, thinking about the game and worrying about the NPCs. He risks TEACHING them to not "play in his game" but rather "play a game against him." Which would you rather be involved in? For me, its a no brainer. [/QUOTE]
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