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DM Issues: Railroading
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<blockquote data-quote="Isiolith" data-source="post: 5583909" data-attributes="member: 85646"><p>I wanted to bring this up here before we brought it up with our DM so that we weren't just flying off the handle at him.</p><p></p><p>As a DM, ours is usually just fine. However, as of late (and especially in the session we played last night, which is why this is still fresh in my mind), it feels like, as a group, we're being heavily railroaded from point A to point B within the overarching plot without being given opportunities, in character, to agree with the decisions essentially being made for us; rather, we're just told (by Elminster at this point or whomever is "in charge" in whatever town we're in) to go find (insert antagonist-of-the-week) and kill him/her/it. As the group is a mercenary company currently finding itself in the middle of an all-out war between an evil mercenary company/the Zhentarim and an evil lich and his undead army, this is understandable plot development (that we'd be used to pick off minor antagonists one-by-one) but it doesn't feel like we're actually choosing to <em>accept</em> the contract--and mercs, if I understand correctly, don't have to accept every contract that is presented to them.</p><p></p><p>Short version: the plot is already written and we're being dragged along its path rather than letting our actions help write, drive, and direct the plot. Is there a polite way to bring this up with a DM without coming across as ungrateful and selfish? There <em>are</em> other things our characters would like to do (such as spend downtime to go over treasure acquired and create magic items that would be beneficial to our merc company and in the course of the overall war or retake one character's hometown) but the DM responds with lines like "well, you're in the middle of a war, so I don't know about spending downtime..." (even when real wars have campaign seasons so that groups can do things like this).</p><p></p><p>Any and all help/criticism is welcome. Thanks in advance for your time and responses.</p></blockquote><p></p>
[QUOTE="Isiolith, post: 5583909, member: 85646"] I wanted to bring this up here before we brought it up with our DM so that we weren't just flying off the handle at him. As a DM, ours is usually just fine. However, as of late (and especially in the session we played last night, which is why this is still fresh in my mind), it feels like, as a group, we're being heavily railroaded from point A to point B within the overarching plot without being given opportunities, in character, to agree with the decisions essentially being made for us; rather, we're just told (by Elminster at this point or whomever is "in charge" in whatever town we're in) to go find (insert antagonist-of-the-week) and kill him/her/it. As the group is a mercenary company currently finding itself in the middle of an all-out war between an evil mercenary company/the Zhentarim and an evil lich and his undead army, this is understandable plot development (that we'd be used to pick off minor antagonists one-by-one) but it doesn't feel like we're actually choosing to [I]accept[/I] the contract--and mercs, if I understand correctly, don't have to accept every contract that is presented to them. Short version: the plot is already written and we're being dragged along its path rather than letting our actions help write, drive, and direct the plot. Is there a polite way to bring this up with a DM without coming across as ungrateful and selfish? There [I]are[/I] other things our characters would like to do (such as spend downtime to go over treasure acquired and create magic items that would be beneficial to our merc company and in the course of the overall war or retake one character's hometown) but the DM responds with lines like "well, you're in the middle of a war, so I don't know about spending downtime..." (even when real wars have campaign seasons so that groups can do things like this). Any and all help/criticism is welcome. Thanks in advance for your time and responses. [/QUOTE]
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