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DM Issues: Railroading
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<blockquote data-quote="JamesonCourage" data-source="post: 5584633" data-attributes="member: 6668292"><p>Ha, no worries, I knew it was hyperbole. Though, it got the point you meant across clearly to me.</p><p> </p><p></p><p></p><p>I'm sure you're a good GM. Since I'm still rather new to the site, I've only really seen your input in other threads, but I found it interesting.</p><p></p><p>At any rate, maybe it's just my players, but they tend to latch onto things for me to build on easily. They will pursue one thing at a time, and I only have to worry about the ripple effect their actions take with this one pursuit. Sometimes, it's fighting for the government mercenary style, sometimes it's fighting the demons on the realm, sometimes it's looking for gold wherever they can get it, sometimes it's just being on the run while town guard hunt you down.</p><p></p><p>Honestly, it ends up pretty similar to my previous style of play, except that I'm much less hands-on with plot. However, if the players are pursuing one course of actions (we'll say fighting demons), then it only makes sense to change the setting as necessary when taking their actions into account. Yeah, they might kill a dozen infantry demons and it makes no difference on the setting, but if they kill enough elite commanders, then they'll start to get noticed on both sides of the conflict (mortals will like them, demons will dislike them).</p><p></p><p>Theoretically, the players could just up and drop this pursuit to pursue something else, but I've found that it's rare. It does happen, and it takes good improv skills, but I think most GMs are used to it as players tend to do it occasionally anyways.</p><p></p><p>Anyways, thanks for the quick reply! As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5584633, member: 6668292"] Ha, no worries, I knew it was hyperbole. Though, it got the point you meant across clearly to me. I'm sure you're a good GM. Since I'm still rather new to the site, I've only really seen your input in other threads, but I found it interesting. At any rate, maybe it's just my players, but they tend to latch onto things for me to build on easily. They will pursue one thing at a time, and I only have to worry about the ripple effect their actions take with this one pursuit. Sometimes, it's fighting for the government mercenary style, sometimes it's fighting the demons on the realm, sometimes it's looking for gold wherever they can get it, sometimes it's just being on the run while town guard hunt you down. Honestly, it ends up pretty similar to my previous style of play, except that I'm much less hands-on with plot. However, if the players are pursuing one course of actions (we'll say fighting demons), then it only makes sense to change the setting as necessary when taking their actions into account. Yeah, they might kill a dozen infantry demons and it makes no difference on the setting, but if they kill enough elite commanders, then they'll start to get noticed on both sides of the conflict (mortals will like them, demons will dislike them). Theoretically, the players could just up and drop this pursuit to pursue something else, but I've found that it's rare. It does happen, and it takes good improv skills, but I think most GMs are used to it as players tend to do it occasionally anyways. Anyways, thanks for the quick reply! As always, play what you like :) [/QUOTE]
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