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General Tabletop Discussion
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DM Issues: Railroading
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<blockquote data-quote="Aberzanzorax" data-source="post: 5585302" data-attributes="member: 64209"><p>We've mentioned the punishment stick...how about the rewardstickcarrot?</p><p> </p><p> </p><p>In my campaign, my players know they are reincarnated heroes. They also know that there are some really valuable magic items tailored to their needs locked away in a bank with magical protections (sort of a dungeon crawl, but only in a loose sense).</p><p> </p><p>They can attempt to get the items any way they like, or they can forget about them (forgetting about them would be a HUGE punishmentstick/lack of rewardstickcarrot...these are awesome items, and will level with them as they level).</p><p> </p><p> </p><p>So, what do I do as DM to "not railroad"? Do I allow them to try and break in, and if they get caught, get punished by the law? Do I prevent them from getting caught? Do I prevent them from being punished? What if they try to legally claim these items that were placed there long before they were born, and that they believe they own/deserve, claiming their reincarnation/heritage? </p><p> </p><p>All of those questions pale to: <strong>Do I, as DM, figure out a way to get them the items eventually regardless of their actions?</strong></p><p> </p><p>If so, is that railroading? If not, is that railroading? Is it railroading to even HAVE such items in the campaign? </p><p> </p><p>To be clear: I'm bringing this up as the flip side to "you do x (or don't do y) and you get bad consequences". What if you just fail to get good rewards?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5585302, member: 64209"] We've mentioned the punishment stick...how about the rewardstickcarrot? In my campaign, my players know they are reincarnated heroes. They also know that there are some really valuable magic items tailored to their needs locked away in a bank with magical protections (sort of a dungeon crawl, but only in a loose sense). They can attempt to get the items any way they like, or they can forget about them (forgetting about them would be a HUGE punishmentstick/lack of rewardstickcarrot...these are awesome items, and will level with them as they level). So, what do I do as DM to "not railroad"? Do I allow them to try and break in, and if they get caught, get punished by the law? Do I prevent them from getting caught? Do I prevent them from being punished? What if they try to legally claim these items that were placed there long before they were born, and that they believe they own/deserve, claiming their reincarnation/heritage? All of those questions pale to: [B]Do I, as DM, figure out a way to get them the items eventually regardless of their actions?[/B] If so, is that railroading? If not, is that railroading? Is it railroading to even HAVE such items in the campaign? To be clear: I'm bringing this up as the flip side to "you do x (or don't do y) and you get bad consequences". What if you just fail to get good rewards? [/QUOTE]
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