Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Issues: Railroading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 5585387" data-attributes="member: 762"><p>If I substituted "consequences" for "punished" in the above paragraph it reads exactly the same with the exact same intent - yet are you actually saying there should be no consequences for making a decision? And further that consequences = railroading; because that seems the logical step - and yet I believe that is flat out wrong. The thing about the above paragraph is the choice is designed and presented poorly and in a very one sided way, but it's not railroading unless the PCs <strong>actually</strong> can't make it (that btw is why the Dragonlance adventures actually are railroads - if the PCs do not make the presented choice the adventure stops dead, there is literally nowhere else to go unless the DM completely adlibs).</p><p></p><p>Not all (or even many) decision points in an adventure (or even campaign) should be do x or face dire consequences - but they do and should come up. That's not railroading, it's making the players think about their actions and face consequences (good and bad) for the decisions they make. </p><p></p><p>I think the term railroading is getting vastly overused these days - and too often being applied in a "I don't like x = railroading" manner. Railroading is the elimination of player choice. presenting bad choices, disproportionate choices/rewards for certain actions may be heavy handed and may be "bad DMing" but it's not railroading unless no choice exists.</p></blockquote><p></p>
[QUOTE="Mort, post: 5585387, member: 762"] If I substituted "consequences" for "punished" in the above paragraph it reads exactly the same with the exact same intent - yet are you actually saying there should be no consequences for making a decision? And further that consequences = railroading; because that seems the logical step - and yet I believe that is flat out wrong. The thing about the above paragraph is the choice is designed and presented poorly and in a very one sided way, but it's not railroading unless the PCs [b]actually[/b] can't make it (that btw is why the Dragonlance adventures actually are railroads - if the PCs do not make the presented choice the adventure stops dead, there is literally nowhere else to go unless the DM completely adlibs). Not all (or even many) decision points in an adventure (or even campaign) should be do x or face dire consequences - but they do and should come up. That's not railroading, it's making the players think about their actions and face consequences (good and bad) for the decisions they make. I think the term railroading is getting vastly overused these days - and too often being applied in a "I don't like x = railroading" manner. Railroading is the elimination of player choice. presenting bad choices, disproportionate choices/rewards for certain actions may be heavy handed and may be "bad DMing" but it's not railroading unless no choice exists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Issues: Railroading
Top