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DM Issues: Railroading
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<blockquote data-quote="Nagol" data-source="post: 5586126" data-attributes="member: 23935"><p>Right, but if I were preparing to run a game as I described, I'd build a default timeline that runs out 2-3 years that I can map PC actions and the consequences thereof against. It is entirely possible that in such a setting that sometime in year 2 the great war will break out <em>in the absence of PC action</em>. Every action and every consequence will be judged as to its effect on the timeline.</p><p></p><p>The players have had advertised that this is a high-intrigue game and know the starting situation. The changes over time are telegraphed in different ways and opportunities emerge for the PCs to get involved. The PCs deliberately refuse to engage because it's out of character for them.</p><p></p><p></p><p></p><p>It's perfectly their right to do so and everyone is having fun attending the equivalent of The Burning Man when news of the war strikes.</p><p></p><p>Now the PCs can react to their (in)actions and the consequences thereof. The event is entirely within the original premise and is partially derived from the consequences of the PC choices over the preceding two years.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5586126, member: 23935"] Right, but if I were preparing to run a game as I described, I'd build a default timeline that runs out 2-3 years that I can map PC actions and the consequences thereof against. It is entirely possible that in such a setting that sometime in year 2 the great war will break out [I]in the absence of PC action[/I]. Every action and every consequence will be judged as to its effect on the timeline. The players have had advertised that this is a high-intrigue game and know the starting situation. The changes over time are telegraphed in different ways and opportunities emerge for the PCs to get involved. The PCs deliberately refuse to engage because it's out of character for them. It's perfectly their right to do so and everyone is having fun attending the equivalent of The Burning Man when news of the war strikes. Now the PCs can react to their (in)actions and the consequences thereof. The event is entirely within the original premise and is partially derived from the consequences of the PC choices over the preceding two years. [/QUOTE]
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