Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Issues: Railroading
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5586566" data-attributes="member: 8835"><p>I think I see where my point is being missed.</p><p></p><p>Forget gaming for a minute. Let's talk real life. Because gaming is just attempting to model real life, minus the boring stuff.</p><p></p><p>My thesis is this, at any given moment in your life, while technically you have a multitude of actions you could take, many of those choices are self-negated and effectively non-choices.</p><p></p><p>You are going to go to work every day, because you have a family to feed and a mortgage to pay. Just quitting for no reason is not something you would do, therefore it is not Choice.</p><p></p><p>You are not going to Eric's grandma's house to murder her and take her stuff, because you are not a murderer. It is not a Choice. Even though you technically could get her address and go pay her a visit.</p><p></p><p>When yet another pipe sprung a leak on Monday AND my AC went out, I had no choice not to fix it lest my water bill shoot through the roof, my house is destroyed by water damage and we die from the heat because I live in TX.</p><p></p><p>Therefore, when the GM raises the new Threat, if he has designed it with your PCs in mind, you do not really have a choice to not deal with it.</p><p></p><p>Any sane person who does not deal with their problems is a freaking idiot. Seriously, that's what people with problems that they don't deal with are. </p><p></p><p>Now I suppose there's a corner case for the pacifist who won't resist a robbery and gets killed for his beliefs, but even there, that wasn't exactly a genius move.</p><p></p><p>In my view, a PC who doesn't take a realistic response to a problem isn't engaging the game world realistically.</p><p></p><p>Whether I am right or wrong, somebody with this view set is going to feel compelled by the GM to go solve the problem. Because the alternative choices are unappealing. And this is how a GM manipulates players into going his way.</p><p></p><p>Because of that, I feel it is disingenuous to insist that "oh the PCs had a choice. They could have let the evil empire rape their gramma." Replace Gramma with something the player/PC cares about, and you have taken away their Choices.</p><p></p><p>When the GM starts some big new external problem (like the OP's war), the players ability to choose what kind of goals they want to pursue gets narrowed down.</p></blockquote><p></p>
[QUOTE="Janx, post: 5586566, member: 8835"] I think I see where my point is being missed. Forget gaming for a minute. Let's talk real life. Because gaming is just attempting to model real life, minus the boring stuff. My thesis is this, at any given moment in your life, while technically you have a multitude of actions you could take, many of those choices are self-negated and effectively non-choices. You are going to go to work every day, because you have a family to feed and a mortgage to pay. Just quitting for no reason is not something you would do, therefore it is not Choice. You are not going to Eric's grandma's house to murder her and take her stuff, because you are not a murderer. It is not a Choice. Even though you technically could get her address and go pay her a visit. When yet another pipe sprung a leak on Monday AND my AC went out, I had no choice not to fix it lest my water bill shoot through the roof, my house is destroyed by water damage and we die from the heat because I live in TX. Therefore, when the GM raises the new Threat, if he has designed it with your PCs in mind, you do not really have a choice to not deal with it. Any sane person who does not deal with their problems is a freaking idiot. Seriously, that's what people with problems that they don't deal with are. Now I suppose there's a corner case for the pacifist who won't resist a robbery and gets killed for his beliefs, but even there, that wasn't exactly a genius move. In my view, a PC who doesn't take a realistic response to a problem isn't engaging the game world realistically. Whether I am right or wrong, somebody with this view set is going to feel compelled by the GM to go solve the problem. Because the alternative choices are unappealing. And this is how a GM manipulates players into going his way. Because of that, I feel it is disingenuous to insist that "oh the PCs had a choice. They could have let the evil empire rape their gramma." Replace Gramma with something the player/PC cares about, and you have taken away their Choices. When the GM starts some big new external problem (like the OP's war), the players ability to choose what kind of goals they want to pursue gets narrowed down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Issues: Railroading
Top