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DM Issues: Railroading
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<blockquote data-quote="Mort" data-source="post: 5586615" data-attributes="member: 762"><p>I don't believe I'm missing your point - I'm saying that your definition of railroading is too broad. Railroading is not "heavy-handedness" - it is the limited instance of not giving players any actual choices. In the example I posted meaningful choices existed - there just happened to be one that was more meaningful than others - this might (and likely is) bad DMing and way too heavy handed, and yes very manipulative - but if you label it as railroading - that's too broad a definition. </p><p></p><p>I do believe the DM is entitled to make some problems bigger than others, saying all problems are equally important is less realistic and would completely destroy some people's sense of verisimilitude.</p><p></p><p>I also believe the DM is allowed to initiate conflict (something you listed as a possible negative) – The world having conflicts that appear, get resolved, don’t get resolved – with the PCs, without the PCs etc. is a living dynamic place. If the world just waits for the PCs to show up (or, more importantly, has the appearance of doing so) then the sense of a living, breathing world is lost and the player’s experience may well suffer for it.</p></blockquote><p></p>
[QUOTE="Mort, post: 5586615, member: 762"] I don't believe I'm missing your point - I'm saying that your definition of railroading is too broad. Railroading is not "heavy-handedness" - it is the limited instance of not giving players any actual choices. In the example I posted meaningful choices existed - there just happened to be one that was more meaningful than others - this might (and likely is) bad DMing and way too heavy handed, and yes very manipulative - but if you label it as railroading - that's too broad a definition. I do believe the DM is entitled to make some problems bigger than others, saying all problems are equally important is less realistic and would completely destroy some people's sense of verisimilitude. I also believe the DM is allowed to initiate conflict (something you listed as a possible negative) – The world having conflicts that appear, get resolved, don’t get resolved – with the PCs, without the PCs etc. is a living dynamic place. If the world just waits for the PCs to show up (or, more importantly, has the appearance of doing so) then the sense of a living, breathing world is lost and the player’s experience may well suffer for it. [/QUOTE]
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