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General Tabletop Discussion
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DM Issues: Railroading
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<blockquote data-quote="S'mon" data-source="post: 5587194" data-attributes="member: 463"><p>You're wrong, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>99 times in 100 the players will go do the obvious thing. But as a player the feeling that we the PC group are free to go do something else if we really want to is vital to my enjoyment of the game. Likewise as DM, it's important to me that if the PCs want to attack the quest-giver NPC and loot his house because they think he's not paying them enough, then fine, they can do that, and natural consequences follow. Often the players will have more fun as wanted outlaws anyway.</p><p></p><p>Edit: Or the time the DM expected our 1st level 3e PCs to assault an Ogre castle. We took one look at the ogres on the battlements, said "No way Jose!" and turned right round. The DM was surprised, but didn't try to railroad us into attacking the castle anyway.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5587194, member: 463"] You're wrong, though. :p 99 times in 100 the players will go do the obvious thing. But as a player the feeling that we the PC group are free to go do something else if we really want to is vital to my enjoyment of the game. Likewise as DM, it's important to me that if the PCs want to attack the quest-giver NPC and loot his house because they think he's not paying them enough, then fine, they can do that, and natural consequences follow. Often the players will have more fun as wanted outlaws anyway. Edit: Or the time the DM expected our 1st level 3e PCs to assault an Ogre castle. We took one look at the ogres on the battlements, said "No way Jose!" and turned right round. The DM was surprised, but didn't try to railroad us into attacking the castle anyway. [/QUOTE]
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