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DM Issues: Railroading
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<blockquote data-quote="Vespucci" data-source="post: 5587272" data-attributes="member: 6675688"><p>I'm trying to coin it as a term of art. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Glad to see that it's fairly easy to understand!</p><p></p><p></p><p></p><p>I don't think there's a blanket answer to that one. In the heroic adventure genre that D&D dominates, you don't really need major world events (those that you do need, the players will create or provoke). In published campaigns, such events really just exist to move new editions of the campaign. It's not entirely clear to me why home-brewing refs see fit to add such events to their own campaigns. Imitation surely comes into it, but can't be the whole answer.</p><p></p><p>In other genres, major world events may be part of the setting. That question about games set in the first half of the 20th Century takes a couple of examples of such. In the examples, deleting or altering the major events without any input from the players would be a bait-and-switch on the setting (whatever the characters might expect is going to happen, the players have definite conceptions about a game starting in Belgium 1914).</p><p></p><p>All the best with your game - I'm sure your players are having a blast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vespucci, post: 5587272, member: 6675688"] I'm trying to coin it as a term of art. ;) Glad to see that it's fairly easy to understand! I don't think there's a blanket answer to that one. In the heroic adventure genre that D&D dominates, you don't really need major world events (those that you do need, the players will create or provoke). In published campaigns, such events really just exist to move new editions of the campaign. It's not entirely clear to me why home-brewing refs see fit to add such events to their own campaigns. Imitation surely comes into it, but can't be the whole answer. In other genres, major world events may be part of the setting. That question about games set in the first half of the 20th Century takes a couple of examples of such. In the examples, deleting or altering the major events without any input from the players would be a bait-and-switch on the setting (whatever the characters might expect is going to happen, the players have definite conceptions about a game starting in Belgium 1914). All the best with your game - I'm sure your players are having a blast. :) [/QUOTE]
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