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General Tabletop Discussion
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DM Issues: Railroading
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<blockquote data-quote="pemerton" data-source="post: 5587318" data-attributes="member: 42582"><p>I'm not sure about this, because I'm not sure what counts as New School - it seems to include both (what I would consider) the worst of Dragonlance/2nd ed/White Wolf style metaplot and heavy-handed GMing, but also indie-ish style player-focused and thematically driven games of the Burning Wheel etc variety, where the GM is expected to follow the players' leads as much as, or even more than, vice versa. But these two versions of the New School are implacably opposed - the Forge is one of the strongest sources of hostility to Dragonlance/White Wolf/2nd ed-style play.</p><p></p><p>I thought that this was roughly what Dragonlance did - maybe I've been misinformed?! Unless I've misread you, what you're stating here is the White Wolf Golden Rule - which is one of the starting points for the sort of GM-storyline-dominated play that the Forge (and I) are very hostile towards.</p><p></p><p>I'd make it even clearer than that! - have the rain start to pelt down as the cottage comes into view. This makes it unambiguous to the players that you are offering them something interesting.</p><p></p><p>If they decline it, well that's their lookout. (And if they do decline it, then whether having the witch come chasing them through the rain would be unreasonably railroady, or a reasonable complication, will depend on a lot of other details of the situation, the reasons the players have for ignoring the cottage, etc.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5587318, member: 42582"] I'm not sure about this, because I'm not sure what counts as New School - it seems to include both (what I would consider) the worst of Dragonlance/2nd ed/White Wolf style metaplot and heavy-handed GMing, but also indie-ish style player-focused and thematically driven games of the Burning Wheel etc variety, where the GM is expected to follow the players' leads as much as, or even more than, vice versa. But these two versions of the New School are implacably opposed - the Forge is one of the strongest sources of hostility to Dragonlance/White Wolf/2nd ed-style play. I thought that this was roughly what Dragonlance did - maybe I've been misinformed?! Unless I've misread you, what you're stating here is the White Wolf Golden Rule - which is one of the starting points for the sort of GM-storyline-dominated play that the Forge (and I) are very hostile towards. I'd make it even clearer than that! - have the rain start to pelt down as the cottage comes into view. This makes it unambiguous to the players that you are offering them something interesting. If they decline it, well that's their lookout. (And if they do decline it, then whether having the witch come chasing them through the rain would be unreasonably railroady, or a reasonable complication, will depend on a lot of other details of the situation, the reasons the players have for ignoring the cottage, etc.) [/QUOTE]
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