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<blockquote data-quote="Vespucci" data-source="post: 5587354" data-attributes="member: 6675688"><p>I agree that there are more than two schools of roleplaying, just as there are more than two schools of music. When I talk about the Old School and the New School in music, I mean styles in hip-hop. When I talk about the Old School and the New School in roleplaying, I mean styles in D&D and clones. (Carrying the analogy further: there could even be more than two schools in D&D and clones.)</p><p></p><p>To treat with the specific example: while White Wolf did make the ref into a storyteller, they were very slow to let the player be an optimizer (it's arguable that they still haven't done this). The New School had a certain lag between storytelling and optimization, but both had been absorbed into its paradigm by the start of the 90s.</p><p></p><p>(You could express that in several different ways. Some folks would say that the New School wasn't going until both trends had been brought through, some might quibble on the timing, etc. But the distinction between New School D&D playstyle and Storyteller playstyle is a fairly clean one.)</p><p></p><p></p><p></p><p>Dragonlance went further than that. I'm assuming a softer version of the module, not a complete revamp.</p></blockquote><p></p>
[QUOTE="Vespucci, post: 5587354, member: 6675688"] I agree that there are more than two schools of roleplaying, just as there are more than two schools of music. When I talk about the Old School and the New School in music, I mean styles in hip-hop. When I talk about the Old School and the New School in roleplaying, I mean styles in D&D and clones. (Carrying the analogy further: there could even be more than two schools in D&D and clones.) To treat with the specific example: while White Wolf did make the ref into a storyteller, they were very slow to let the player be an optimizer (it's arguable that they still haven't done this). The New School had a certain lag between storytelling and optimization, but both had been absorbed into its paradigm by the start of the 90s. (You could express that in several different ways. Some folks would say that the New School wasn't going until both trends had been brought through, some might quibble on the timing, etc. But the distinction between New School D&D playstyle and Storyteller playstyle is a fairly clean one.) Dragonlance went further than that. I'm assuming a softer version of the module, not a complete revamp. [/QUOTE]
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