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<blockquote data-quote="S'mon" data-source="post: 5588319" data-attributes="member: 463"><p>The models do include revelations and major events at the beginning or end of each Tier. If you're playing for 5 hours every week you can level up about every 2.5 sessions, and cover a 10-level tier in 6 months, which as you say is still a long long time. Anything less and it will stretch out interminably - eg 2.5 hours a fortnight, 5 session to level at standard XP, gives 2 years per tier, and 6 years for a 30-level campaign!</p><p></p><p>I think WoTC would do better to look at the design of fully satisfying campaigns focused on a single Tier, because I suspect that's a much more practical model for most people if you want a literary/cinematic approach. The big climaxes should be at most every 3 levels, not 10. And a typical significant adventure should be 1 level, not 3-4.</p><p></p><p>Edit: Looking at the literary sources, I think the 1-Tier model fits them better too. Eg the hobbits of LoTR have an Heroic Tier campaign, going from plucky novices to battle-hardened veterans. Fafhrd & Mouser start at the beginning of Paragon when we meet them, and edge into Epic at the end of their 40-year careers. Elric starts off at the beginning of Epic when he's the first guy for centuries to summon a Chaos Lord, and caps out at 30th at the time of his demise.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5588319, member: 463"] The models do include revelations and major events at the beginning or end of each Tier. If you're playing for 5 hours every week you can level up about every 2.5 sessions, and cover a 10-level tier in 6 months, which as you say is still a long long time. Anything less and it will stretch out interminably - eg 2.5 hours a fortnight, 5 session to level at standard XP, gives 2 years per tier, and 6 years for a 30-level campaign! I think WoTC would do better to look at the design of fully satisfying campaigns focused on a single Tier, because I suspect that's a much more practical model for most people if you want a literary/cinematic approach. The big climaxes should be at most every 3 levels, not 10. And a typical significant adventure should be 1 level, not 3-4. Edit: Looking at the literary sources, I think the 1-Tier model fits them better too. Eg the hobbits of LoTR have an Heroic Tier campaign, going from plucky novices to battle-hardened veterans. Fafhrd & Mouser start at the beginning of Paragon when we meet them, and edge into Epic at the end of their 40-year careers. Elric starts off at the beginning of Epic when he's the first guy for centuries to summon a Chaos Lord, and caps out at 30th at the time of his demise. [/QUOTE]
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