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<blockquote data-quote="dm4hire" data-source="post: 4278602" data-attributes="member: 14848"><p>Was reading through the DMG last night and came across the method suggested for playing without a DM using encounter cards and randomly generating your encounters as you go. There's just a brief paragraph or two on page 195. I admit my first thought was it would be fun to play it like this but my immediate thought after that was "why wouldn't we just play a board game.</p><p></p><p>I've never got a chance to play the D&D board game that's out in Europe and always short on cash when I saw it at GenCon. This suggestion makes it obsolete actually and not because it is based on 3.x but in the sense it the book really points out how to make your own board game using D&D.</p><p></p><p>This opens up a whole new market for the game (board game with expansions) as well as you could design modules to be ran by a DM but also ran without one by selling it with the encounter cards and map tiles which could be placed in any order causing each module to play differently every time. The potential is huge and my only thought is why isn't WotC doing this? I know they have the minis set for scenarios very similar but nothing like this. The mini scenario packets tend to focus playing against each other.</p><p></p><p>Granted I know there are games like Talisman, the WoW board game, House on Haunted Hill, Descent, and a few others that work on the same principle, but they only go so far I think. This concept hits every market in one shot - D&D, Minis, and board games.</p><p></p><p>So Rouse or Mr. Mearls when can we expect this wonderful product you guys are hinting at in the DMG?</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4278602, member: 14848"] Was reading through the DMG last night and came across the method suggested for playing without a DM using encounter cards and randomly generating your encounters as you go. There's just a brief paragraph or two on page 195. I admit my first thought was it would be fun to play it like this but my immediate thought after that was "why wouldn't we just play a board game. I've never got a chance to play the D&D board game that's out in Europe and always short on cash when I saw it at GenCon. This suggestion makes it obsolete actually and not because it is based on 3.x but in the sense it the book really points out how to make your own board game using D&D. This opens up a whole new market for the game (board game with expansions) as well as you could design modules to be ran by a DM but also ran without one by selling it with the encounter cards and map tiles which could be placed in any order causing each module to play differently every time. The potential is huge and my only thought is why isn't WotC doing this? I know they have the minis set for scenarios very similar but nothing like this. The mini scenario packets tend to focus playing against each other. Granted I know there are games like Talisman, the WoW board game, House on Haunted Hill, Descent, and a few others that work on the same principle, but they only go so far I think. This concept hits every market in one shot - D&D, Minis, and board games. So Rouse or Mr. Mearls when can we expect this wonderful product you guys are hinting at in the DMG? [/QUOTE]
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