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<blockquote data-quote="Remathilis" data-source="post: 4278724" data-attributes="member: 7635"><p>Sigh...</p><p></p><p>The miniature's handbook had an entire chapter on using D&D Mini's to make random dungeons. They even go into detailed rules for selecting terrain, shuffling the DDM cards, and players "taking turns" running the monster. DM on the fly. That was 2003.</p><p></p><p>Furthermore, I have an old Basic D&D module (Rage of the Rakasta) that requires NO DM. There is a poster map, and the "box text" is located on cover map so you can read it, then "chose your own adventure" to different parts of the module. The rest is the honor system (you roll the monster attacks) but it was designed to not need a DM. That was 1994.</p><p></p><p>D&D without a DM is still an aberration, but the fact that the DMG even suggests it for groups that lack a DM (or a dedicated DM) is a major step to allowing different playstyles to be "validated". I doubt its the death of the DM, it didn't die in 1994, or 2003, it won't die in 2008.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4278724, member: 7635"] Sigh... The miniature's handbook had an entire chapter on using D&D Mini's to make random dungeons. They even go into detailed rules for selecting terrain, shuffling the DDM cards, and players "taking turns" running the monster. DM on the fly. That was 2003. Furthermore, I have an old Basic D&D module (Rage of the Rakasta) that requires NO DM. There is a poster map, and the "box text" is located on cover map so you can read it, then "chose your own adventure" to different parts of the module. The rest is the honor system (you roll the monster attacks) but it was designed to not need a DM. That was 1994. D&D without a DM is still an aberration, but the fact that the DMG even suggests it for groups that lack a DM (or a dedicated DM) is a major step to allowing different playstyles to be "validated". I doubt its the death of the DM, it didn't die in 1994, or 2003, it won't die in 2008. [/QUOTE]
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