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<blockquote data-quote="Fenes 2" data-source="post: 526892" data-attributes="member: 6166"><p>You should also check what your players want out of the game. A lot of people seem to go for the sense of accomplishment, the challenge of battle, where smart plans and solid tactics are needed to overcome the foes.</p><p></p><p>I don't. I want to roleplay my PC, not to overcome the DM on the battlemap. If your players don't want to learn tactics and efficiency, then don't force them to.</p><p></p><p>As an example, last night my group of PCs was at a ball, where a collier was stolen. Two PCs immediately went for the NPCs they suspected - even though at least one of those player suspected (correctly) a different NPC to be the culprit. He roleplayed his PC and did not metagame to "beat the DM", and so the thief escaped while an onnocent was strip-searched.</p><p></p><p>Same goes for tactics. Even though the players may know what is the most efficient way to battle a monster that does not mean that their PCs know that, or that it is fun for the players to fight that way.</p><p></p><p>In the end it does not matter what WotC's idea of game balance is - what matters is what your group's idea of a fun time is. If you don't want to use raise dead, then play in a way that it is not needed.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 526892, member: 6166"] You should also check what your players want out of the game. A lot of people seem to go for the sense of accomplishment, the challenge of battle, where smart plans and solid tactics are needed to overcome the foes. I don't. I want to roleplay my PC, not to overcome the DM on the battlemap. If your players don't want to learn tactics and efficiency, then don't force them to. As an example, last night my group of PCs was at a ball, where a collier was stolen. Two PCs immediately went for the NPCs they suspected - even though at least one of those player suspected (correctly) a different NPC to be the culprit. He roleplayed his PC and did not metagame to "beat the DM", and so the thief escaped while an onnocent was strip-searched. Same goes for tactics. Even though the players may know what is the most efficient way to battle a monster that does not mean that their PCs know that, or that it is fun for the players to fight that way. In the end it does not matter what WotC's idea of game balance is - what matters is what your group's idea of a fun time is. If you don't want to use raise dead, then play in a way that it is not needed. [/QUOTE]
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