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DM Limits for building adventures
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<blockquote data-quote="LostSoul" data-source="post: 3195638" data-attributes="member: 386"><p>My first thought would be to use the chart in the DMG that tells you what EL your encounters should be.</p><p></p><p>The big problem is that you'd always have encounters scaling with the PC's level, and it would be pretty obvious that this is taking place. You'd return to the dungeon that you half-cleaned out when you were first level, and now everything's suddenly way tougher. That could break suspension of disbelief.</p><p></p><p>There are ways to handle this, though. Not rolling for too easy encounters (i.e. the PCs just win), coming up with some backstory to explain away the tougher monsters, maybe some others.</p><p></p><p>Although... it would rob the game of some strategic decisions. Should we go into Hell's Forest now, or pick up a couple of levels in the Sewers of Giant Rats first? If challenges scale up, then it doesn't matter, and you can't make that choices.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3195638, member: 386"] My first thought would be to use the chart in the DMG that tells you what EL your encounters should be. The big problem is that you'd always have encounters scaling with the PC's level, and it would be pretty obvious that this is taking place. You'd return to the dungeon that you half-cleaned out when you were first level, and now everything's suddenly way tougher. That could break suspension of disbelief. There are ways to handle this, though. Not rolling for too easy encounters (i.e. the PCs just win), coming up with some backstory to explain away the tougher monsters, maybe some others. Although... it would rob the game of some strategic decisions. Should we go into Hell's Forest now, or pick up a couple of levels in the Sewers of Giant Rats first? If challenges scale up, then it doesn't matter, and you can't make that choices. [/QUOTE]
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