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<blockquote data-quote="Dykstrav" data-source="post: 3196352" data-attributes="member: 40522"><p>I can see where you're coming from, but ultimately I think it's one of these things that "reads good, doesn't play good." I'd have to actually see a system like this to be fair, but here's the reasons that I don't think it'd work.</p><p></p><p>1) Player knowledge. If players knew that there was some sort of system, they could exploit this system. I'm not trying to be adversarial to PC's, but these things already happen within the existing guidelines. Some players are good about keeping player knowledge and character knowledge seperate. Others aren't, whether it's deliberate or not. Adding another design system to the game results in some munchkin jabbering on at the table about the structure of the adventure. I kinda want these things to be mysterious to the players.</p><p></p><p>2) Randomness. Check out some of the random dungeon generators. They're cool, but most of the rooms are bland, 10 x 10 corridors connecting 30 x 30 chambers. Even those generators that try to have "theme" sets often leave alot of empty rooms or just silly monster combinations; such as a water elemental, fiendish centipedes, and an iron golem in the same room.</p><p></p><p>Check out the adventure design series on the WotC website, it's surpsingly good.</p><p></p><p>Personally, I usually DON'T make many encounters appropriate to the APL outside the adventure. The Haunted Forest has EL 10-12 critters, regardless of what the APL is. The Boring Plains have critters with ELs of 1-3. Players either realize that the Haunted Forest is too tough for them right now or get bored with fighting EL 1 critters in the Boring Plains. They feel motivated to check out the adventure, where the ELs match up with the APL. Yeah, it can be construed as railroading, but it doesn't <em>feel</em> like railroading.</p><p></p><p>Besides, one of the player types that really gets under my skin is the one who tries to fight everything, under the assumption that it's a challenge approriate to the APL. "Oh, it's a pit fiend with sorcerer levels? Hey, the DM must want to give us a big lump sum of XP all at once!"</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3196352, member: 40522"] I can see where you're coming from, but ultimately I think it's one of these things that "reads good, doesn't play good." I'd have to actually see a system like this to be fair, but here's the reasons that I don't think it'd work. 1) Player knowledge. If players knew that there was some sort of system, they could exploit this system. I'm not trying to be adversarial to PC's, but these things already happen within the existing guidelines. Some players are good about keeping player knowledge and character knowledge seperate. Others aren't, whether it's deliberate or not. Adding another design system to the game results in some munchkin jabbering on at the table about the structure of the adventure. I kinda want these things to be mysterious to the players. 2) Randomness. Check out some of the random dungeon generators. They're cool, but most of the rooms are bland, 10 x 10 corridors connecting 30 x 30 chambers. Even those generators that try to have "theme" sets often leave alot of empty rooms or just silly monster combinations; such as a water elemental, fiendish centipedes, and an iron golem in the same room. Check out the adventure design series on the WotC website, it's surpsingly good. Personally, I usually DON'T make many encounters appropriate to the APL outside the adventure. The Haunted Forest has EL 10-12 critters, regardless of what the APL is. The Boring Plains have critters with ELs of 1-3. Players either realize that the Haunted Forest is too tough for them right now or get bored with fighting EL 1 critters in the Boring Plains. They feel motivated to check out the adventure, where the ELs match up with the APL. Yeah, it can be construed as railroading, but it doesn't [I]feel[/I] like railroading. Besides, one of the player types that really gets under my skin is the one who tries to fight everything, under the assumption that it's a challenge approriate to the APL. "Oh, it's a pit fiend with sorcerer levels? Hey, the DM must want to give us a big lump sum of XP all at once!" [/QUOTE]
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