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<blockquote data-quote="kolikeos" data-source="post: 2809862" data-attributes="member: 21602"><p>hello enworlders, in a few days i'll be running a d&d session, and while i'm certainly looking forward to it i have no real plans as to what i'll do.</p><p>i am also introducing two new players to the d&d game, and i must make their first session as exiting and as entertaining as possible if i'm hoping to make them a permanent part of my gaming group.</p><p>too many times before when i invited new players they got bored at the first session and never came to play again.</p><p></p><p>the story so far:</p><p>the group of adventurers are sailing back to the human mainland from an orc infested island. they are on a mission to find several maps that together should lead them to the enemy's hideout. the group, while certainly a bunch of do-gooders, appear at first glance as a gang of misfits and criminals. the whole world is currently at war, there are mainly two sides to the conflict, the bad guys (mostly orcs humans and also mind controlled humans and orcs) and the good guys (which are not united under one banner). the humans and dwarves on the mainland are preparing for war.</p><p></p><p>please give me any advice you can think of, weather it be about the plot or about how to make the game exiting for the newbies.</p><p>thanks in advance.</p></blockquote><p></p>
[QUOTE="kolikeos, post: 2809862, member: 21602"] hello enworlders, in a few days i'll be running a d&d session, and while i'm certainly looking forward to it i have no real plans as to what i'll do. i am also introducing two new players to the d&d game, and i must make their first session as exiting and as entertaining as possible if i'm hoping to make them a permanent part of my gaming group. too many times before when i invited new players they got bored at the first session and never came to play again. the story so far: the group of adventurers are sailing back to the human mainland from an orc infested island. they are on a mission to find several maps that together should lead them to the enemy's hideout. the group, while certainly a bunch of do-gooders, appear at first glance as a gang of misfits and criminals. the whole world is currently at war, there are mainly two sides to the conflict, the bad guys (mostly orcs humans and also mind controlled humans and orcs) and the good guys (which are not united under one banner). the humans and dwarves on the mainland are preparing for war. please give me any advice you can think of, weather it be about the plot or about how to make the game exiting for the newbies. thanks in advance. [/QUOTE]
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