Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DM needs advice Skill Challenge - To Tell or Not to Tell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5330382" data-attributes="member: 67494"><p>Since reading <a href="http://www.movieline.com/2010/03/david-mamets-memo-to-the-writers-of-the-unit.php" target="_blank">David Mamet’s Master Class Memo to the Writers of The Unit</a> I essentially run my games as a succession of skill challenges.</p><p></p><p></p><p></p><p>(This, by the way, sums up why I ****ing hate "roleplaying" buying torches. Ugh. There should very rarely be drama involved in going to the grocery store.)</p><p></p><p>Do not tell the player's they are in a skill challenge. Give them a goal, then give them opportunities to fail in pursuit of that goal. Use skill checks as the mechanic to adjudicate whether they are getting closer to their goal or failing.</p><p></p><p>Make sure you are using the updated skill challenge rules from the Rules Compendium/Essentials. It has done away with the "three strikes and you're out" rule in favor of essentially saying (hah!): failure should have negative consequences.</p><p></p><p>Running skill challenges well is an art form. If you want to get good at an art you must practice.</p><p></p><p>Your giant skill challenge is very ambitious. If you haven't been using many skill challenges up to this point, it is probably too ambitious. If you start using the skill challenge framework more you will be more comfortable when you finally drop this awesome scenario on them.</p><p></p><p>Darn, I was going to make this short. Oh, well. It's free advice!</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5330382, member: 67494"] Since reading [url=http://www.movieline.com/2010/03/david-mamets-memo-to-the-writers-of-the-unit.php]David Mamet’s Master Class Memo to the Writers of The Unit[/url] I essentially run my games as a succession of skill challenges. (This, by the way, sums up why I ****ing hate "roleplaying" buying torches. Ugh. There should very rarely be drama involved in going to the grocery store.) Do not tell the player's they are in a skill challenge. Give them a goal, then give them opportunities to fail in pursuit of that goal. Use skill checks as the mechanic to adjudicate whether they are getting closer to their goal or failing. Make sure you are using the updated skill challenge rules from the Rules Compendium/Essentials. It has done away with the "three strikes and you're out" rule in favor of essentially saying (hah!): failure should have negative consequences. Running skill challenges well is an art form. If you want to get good at an art you must practice. Your giant skill challenge is very ambitious. If you haven't been using many skill challenges up to this point, it is probably too ambitious. If you start using the skill challenge framework more you will be more comfortable when you finally drop this awesome scenario on them. Darn, I was going to make this short. Oh, well. It's free advice! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DM needs advice Skill Challenge - To Tell or Not to Tell
Top