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General Tabletop Discussion
*Dungeons & Dragons
DM Needs Help Finding Pacing/RP Balance
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<blockquote data-quote="Harzel" data-source="post: 6938438" data-attributes="member: 6857506"><p>Well, I don't consider myself an exceptionally good DM, but FWIW, I don't spend much effort describing combat details and I certainly don't ask my players to RP their blows. (I have 8 players, so combat takes long enough as is...) I try to focus my narrative on stuff that's going to matter, and secondarily on mood setting and other flavor. For instance, the other day they were fighting a homebrew creature that was vulnerable to cold, but healed by fire. So I spent a few extra words describing how fire damage caused a glow to spread over the creature's body from the point where the firebolt struck it and the arrows that had been embedded in its hide to fall out. Likewise Ray of Frost caused the creature to shudder in agony. Arrow and sword hits we moved past expeditiously.</p><p></p><p>With NPCs, I do my best (I am definitely <em>not </em>a professional actor) to play up physical or personality traits that reveal critical or at least somewhat relevant information about the NPC. Very occasionally I will throw in something completely irrelevant, just to keep them guessing a little bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> or if there is the opportunity to provide some amusement. But generally, if the NPC's shirt color is not going to matter, it doesn't get described (unless someone asks).</p><p></p><p>One other possibility is to just straight up ask your players what they find engaging and what they find boring. It sounds like they should have some feeling for that.</p><p></p><p>Those are just a few thoughts off the top of my head, and keep at it at - it will get better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Harzel, post: 6938438, member: 6857506"] Well, I don't consider myself an exceptionally good DM, but FWIW, I don't spend much effort describing combat details and I certainly don't ask my players to RP their blows. (I have 8 players, so combat takes long enough as is...) I try to focus my narrative on stuff that's going to matter, and secondarily on mood setting and other flavor. For instance, the other day they were fighting a homebrew creature that was vulnerable to cold, but healed by fire. So I spent a few extra words describing how fire damage caused a glow to spread over the creature's body from the point where the firebolt struck it and the arrows that had been embedded in its hide to fall out. Likewise Ray of Frost caused the creature to shudder in agony. Arrow and sword hits we moved past expeditiously. With NPCs, I do my best (I am definitely [I]not [/I]a professional actor) to play up physical or personality traits that reveal critical or at least somewhat relevant information about the NPC. Very occasionally I will throw in something completely irrelevant, just to keep them guessing a little bit ;) or if there is the opportunity to provide some amusement. But generally, if the NPC's shirt color is not going to matter, it doesn't get described (unless someone asks). One other possibility is to just straight up ask your players what they find engaging and what they find boring. It sounds like they should have some feeling for that. Those are just a few thoughts off the top of my head, and keep at it at - it will get better. :) [/QUOTE]
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