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Community
General Tabletop Discussion
*Dungeons & Dragons
DM Needs Help Finding Pacing/RP Balance
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<blockquote data-quote="Lanliss" data-source="post: 6938455" data-attributes="member: 6801219"><p>I agree with Iserith as well. I like Mercer, and just recently got really invested in catching up with the show, but he does drag his descriptions pretty long. Remember the chasm with the bridge in the first few episodes? He spent something like 10 minutes describing almost the entire cavern, and wound up spending so long that his players were forgetting important bits. For you, I would agree that 2 hours seems ideal.</p><p></p><p> For other bits, try asking only for important kills, very similar to Mercer's "How do you want to do this?", but reserved for only every few combats, or as a reward for what seemed like a particularly difficult battle for the party. Instead have either try to get your players invested in describing their attacks, or just do an abridged version of what Mercer does. Instead of the long combat narrative, just say "You stab him in the side, then swing at his shoulder but miss.". If your players provide their own attacks, ignore that last bit, and do a quick narration of how the enemy reacts.</p><p></p><p>Case #1</p><p>Player: I attack twice with my longsword</p><p>DM: You slash at his stomach, but he just pulls out of range. With a deft flick of your wrist, you lunge forward and pierce his leg.</p><p></p><p>Case #2</p><p>Player: I swing my longsword at his neck, then continue that swing into a spin to hit him in the side.</p><p>DM: he ducks under your first swing, but takes the second high on his shoulder as a result.</p><p></p><p>Mercer does the first, but with a lot more adjectives and description. As is always said, whatever works for your table, so he is fine as long as his players like it, but I sometimes think he gets just a <em>bit</em> too wordy.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6938455, member: 6801219"] I agree with Iserith as well. I like Mercer, and just recently got really invested in catching up with the show, but he does drag his descriptions pretty long. Remember the chasm with the bridge in the first few episodes? He spent something like 10 minutes describing almost the entire cavern, and wound up spending so long that his players were forgetting important bits. For you, I would agree that 2 hours seems ideal. For other bits, try asking only for important kills, very similar to Mercer's "How do you want to do this?", but reserved for only every few combats, or as a reward for what seemed like a particularly difficult battle for the party. Instead have either try to get your players invested in describing their attacks, or just do an abridged version of what Mercer does. Instead of the long combat narrative, just say "You stab him in the side, then swing at his shoulder but miss.". If your players provide their own attacks, ignore that last bit, and do a quick narration of how the enemy reacts. Case #1 Player: I attack twice with my longsword DM: You slash at his stomach, but he just pulls out of range. With a deft flick of your wrist, you lunge forward and pierce his leg. Case #2 Player: I swing my longsword at his neck, then continue that swing into a spin to hit him in the side. DM: he ducks under your first swing, but takes the second high on his shoulder as a result. Mercer does the first, but with a lot more adjectives and description. As is always said, whatever works for your table, so he is fine as long as his players like it, but I sometimes think he gets just a [I]bit[/I] too wordy. [/QUOTE]
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DM Needs Help Finding Pacing/RP Balance
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