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General Tabletop Discussion
*Dungeons & Dragons
DM Needs Help Finding Pacing/RP Balance
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<blockquote data-quote="Rhenny" data-source="post: 6938627" data-attributes="member: 18333"><p>I agree with a lot of what everyone is saying here, and I find it really interesting that your group has 5 of 6 actors, but those actors feel uncomfortable rping because they are not "at work."</p><p></p><p>Here's my take on it. </p><p></p><p>If the people in your group want to develop the Roleplaying aspect (and they are not using the game as a way to escape their work, which involves acting), the best way to "turn on" the acting switch is to some how get the group to envision an audience outside themselves. Actors, teachers, public speakers, comedians, etc. all do their best work when they are in front of an audience. It energizes them and performance becomes purposeful. I think that is why Critical Role is so successful. First, they are playing a game they love, born from the player's desire to just play D&D, but second, because they are on video, they feel the draw to perform for an audience, and that taps into their professional talents.</p><p></p><p>This doesn't mean that you have to video tape, but somehow, if everyone agrees, you should focus on performing for an outside audience. For this reason, I write game summaries of campaign sessions so that when the players re-read them, they get a sense that the show is for more than just the moment, for an audience.</p><p></p><p>But, like [MENTION=6775477]Shiroiken[/MENTION] mentioned, the actors in your group may just want to take a break from acting, so if that's the case, I wouldn't force them to do too much. You should probably do what you find fun, acting NPCs, narrating what develops more tension and atmospheric imagery, but don't sweat it too much.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6938627, member: 18333"] I agree with a lot of what everyone is saying here, and I find it really interesting that your group has 5 of 6 actors, but those actors feel uncomfortable rping because they are not "at work." Here's my take on it. If the people in your group want to develop the Roleplaying aspect (and they are not using the game as a way to escape their work, which involves acting), the best way to "turn on" the acting switch is to some how get the group to envision an audience outside themselves. Actors, teachers, public speakers, comedians, etc. all do their best work when they are in front of an audience. It energizes them and performance becomes purposeful. I think that is why Critical Role is so successful. First, they are playing a game they love, born from the player's desire to just play D&D, but second, because they are on video, they feel the draw to perform for an audience, and that taps into their professional talents. This doesn't mean that you have to video tape, but somehow, if everyone agrees, you should focus on performing for an outside audience. For this reason, I write game summaries of campaign sessions so that when the players re-read them, they get a sense that the show is for more than just the moment, for an audience. But, like [MENTION=6775477]Shiroiken[/MENTION] mentioned, the actors in your group may just want to take a break from acting, so if that's the case, I wouldn't force them to do too much. You should probably do what you find fun, acting NPCs, narrating what develops more tension and atmospheric imagery, but don't sweat it too much. [/QUOTE]
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DM Needs Help Finding Pacing/RP Balance
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