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DM needs help with unusual party mix(Errat players stay away)
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<blockquote data-quote="LightPhoenix" data-source="post: 1226455" data-attributes="member: 115"><p>Well, looking at that set-up, your Ranger and Rogue are going to be primary combatants - my guess is you'll have a LOT of buffing going on. You could throw a couple of buffing scrolls their way to make up for their melee inefficiency. Also, you could try and make sure they have plenty of ranged weaponry available to them. A Wand of CLW might not be a bad idea for the Bard either.</p><p> </p><p>On your side of the table, I think the best thing to do is try to emphasize the stealth factor. The Ranger and Rogue can scout ahead for dangers, the arcane casters can use various enchantments to disable rather than kill - especially the Bard.</p><p> </p><p>If you don't want to go that way, I would emphasize long range combat. While this party isn't going to be too hot in the melee department, they should be able to do alright from a distance. Again, you'll have to play up the scouting - if the players know where the enemy is, they can get into a good position beforehand, and strike from a distance. Hopefully they'll be able to weaken enemies enough so that when they get into melee range the Rogue and Ranger will be able to deal with them quickly.</p><p> </p><p>Keep in mind also you're going to have six people, whereas CR and EL is based off of a four person team. So they <em>should</em> be able to handly challenges of the appropriate EL without too much fuss, despite the lack of melee combatants.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1226455, member: 115"] Well, looking at that set-up, your Ranger and Rogue are going to be primary combatants - my guess is you'll have a LOT of buffing going on. You could throw a couple of buffing scrolls their way to make up for their melee inefficiency. Also, you could try and make sure they have plenty of ranged weaponry available to them. A Wand of CLW might not be a bad idea for the Bard either. On your side of the table, I think the best thing to do is try to emphasize the stealth factor. The Ranger and Rogue can scout ahead for dangers, the arcane casters can use various enchantments to disable rather than kill - especially the Bard. If you don't want to go that way, I would emphasize long range combat. While this party isn't going to be too hot in the melee department, they should be able to do alright from a distance. Again, you'll have to play up the scouting - if the players know where the enemy is, they can get into a good position beforehand, and strike from a distance. Hopefully they'll be able to weaken enemies enough so that when they get into melee range the Rogue and Ranger will be able to deal with them quickly. Keep in mind also you're going to have six people, whereas CR and EL is based off of a four person team. So they [i]should[/i] be able to handly challenges of the appropriate EL without too much fuss, despite the lack of melee combatants. [/QUOTE]
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DM needs help with unusual party mix(Errat players stay away)
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