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<blockquote data-quote="Robtheman" data-source="post: 5262215" data-attributes="member: 89625"><p>No crunch here, just fluff and RP opportunities that I have liked in the past.</p><p></p><p>With a small party at low level:</p><p>- Use artillery minions that are protected by terrain. Minions are just as dangerous as other strikers if you can't reach them easily.</p><p>- Use a controller that is protected by soldier minions. Grant various ways to get to them.</p><p>- Have the party face a larger enemy force but have the opportunity to whittle the numbers down with clever skill use (skill challenge?)</p><p>- Encourage the use of allies to resolve a conflict - enabling you to bump up the difficulty.</p><p>- Present ways of using terrain to their advantage.</p><p>- Let them plan an ambush encounter of their own using traps, etc, to get some of the foes down before combat starts, split the enemy forces in to managable chunks or delay reinforcements.</p><p>- Have them fight the environment as much as the enemy.</p><p>- A pair of players will probably spend more time plotting, so give them opportunities to do so that don't require "metagame" pauses in combat.</p><p>- Introduce a skill challenge in the middle of a fight. Perhaps when the boss is bloodied.</p><p>- Let them use skills to learn about the enemy before the fight, granting them an advantage or negating the enemies..</p><p>- Incorporate more role playing into the combat encounters to make it feel more dynamic. This works better with fewer players because combat will already be moving fast so the added dialogue won't drag out the encounters too much.</p><p></p><p>May your dice roll hot and your accents never fail you.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5262215, member: 89625"] No crunch here, just fluff and RP opportunities that I have liked in the past. With a small party at low level: - Use artillery minions that are protected by terrain. Minions are just as dangerous as other strikers if you can't reach them easily. - Use a controller that is protected by soldier minions. Grant various ways to get to them. - Have the party face a larger enemy force but have the opportunity to whittle the numbers down with clever skill use (skill challenge?) - Encourage the use of allies to resolve a conflict - enabling you to bump up the difficulty. - Present ways of using terrain to their advantage. - Let them plan an ambush encounter of their own using traps, etc, to get some of the foes down before combat starts, split the enemy forces in to managable chunks or delay reinforcements. - Have them fight the environment as much as the enemy. - A pair of players will probably spend more time plotting, so give them opportunities to do so that don't require "metagame" pauses in combat. - Introduce a skill challenge in the middle of a fight. Perhaps when the boss is bloodied. - Let them use skills to learn about the enemy before the fight, granting them an advantage or negating the enemies.. - Incorporate more role playing into the combat encounters to make it feel more dynamic. This works better with fewer players because combat will already be moving fast so the added dialogue won't drag out the encounters too much. May your dice roll hot and your accents never fail you. [/QUOTE]
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