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DM needs some advice a about a serious mistake....
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<blockquote data-quote="delericho" data-source="post: 6385381" data-attributes="member: 22424"><p>The easiest way to deal with that is simply to end the campaign. The PCs have successfully and dramatically changed their world, so congratulations to them. Narrate their individual happy endings, have them fly off into the sunset, and roll the end credits.</p><p></p><p>If you want to carry on with the campaign, my recommendation would be to try to work out the new "effective level" of the PCs - do their new powers equate to a +2 level adjustment? +3? Higher? Once you've got that worked out, just build the campaign as you would for PCs of this new, higher level, and carry on as before. (Note that most of the LAs from the MM err on the under-powered side of the equation, especially when applied to high-level PCs. So you should probably factor that into your equations.)</p><p></p><p>As a last resort, you could make it a temporary condition as the 'divine spark' within them gradually fades away. Perhaps when it finally burns out you could give each PC a <em>wish</em> to use as they will, or Divine Rank 1 (see "Legends & Lore"), or similar. However, I would generally advise against this unless you <em>really</em> can't handle the new power-level - players tend to take it badly when they lose something they've "earned".</p></blockquote><p></p>
[QUOTE="delericho, post: 6385381, member: 22424"] The easiest way to deal with that is simply to end the campaign. The PCs have successfully and dramatically changed their world, so congratulations to them. Narrate their individual happy endings, have them fly off into the sunset, and roll the end credits. If you want to carry on with the campaign, my recommendation would be to try to work out the new "effective level" of the PCs - do their new powers equate to a +2 level adjustment? +3? Higher? Once you've got that worked out, just build the campaign as you would for PCs of this new, higher level, and carry on as before. (Note that most of the LAs from the MM err on the under-powered side of the equation, especially when applied to high-level PCs. So you should probably factor that into your equations.) As a last resort, you could make it a temporary condition as the 'divine spark' within them gradually fades away. Perhaps when it finally burns out you could give each PC a [i]wish[/i] to use as they will, or Divine Rank 1 (see "Legends & Lore"), or similar. However, I would generally advise against this unless you [i]really[/i] can't handle the new power-level - players tend to take it badly when they lose something they've "earned". [/QUOTE]
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