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General Tabletop Discussion
*Pathfinder & Starfinder
DM needs some assistance with encounter building
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<blockquote data-quote="Tony Vargas" data-source="post: 5948276" data-attributes="member: 996"><p>I'm not fond of psionics, so can't help much there.</p><p></p><p>I did play a brawling fighter for a while and they are a lot of fun. They have some limitations, though. For one, their grabby powers require a free hand, so they can't go grabbing multiple enemies. For instance, if he uses Grappling Strike as his OA, he grabs the first guy that provokes, but not the second - if he took Combat Superiority that doesn't help much, so it depends on how conventional a brawler he is. You can be a lockdown artist vs a single foe, but most fighters are already pretty sticky. Vs multiple enemies, he shouldn't have a disproportionate impact. Grabbing is also a two-way street. The grab'll end if he moves away or doesn't use a grabby power each round, so he's effectively locked down, too. Monsters with nasty auras could also make the whole grabbing thing seem like not such a great idea. </p><p></p><p>The second fighter has some style feats or something to stack up mark penalties? Remember those apply only to attacks that don't target /him/, so area attacks and even multi-attacks can largely negate it for anyone else caught by 'em. I can see how the brawler can be tough on skirmishers, but most skirmishers don't provoke, so slide on an OA shouldn't be that bad for them.</p><p></p><p>It sounds like the Rogue isn't part of the problem, and that's the only other one I could help you with. sorry</p><p></p><p></p><p>More generally, just try using varied and interesting encounters. You'll find something that makes 'em work for it or at least is interesting. Think about why and use those factors again (sparingly) when needed. For solos and elites, look at the MM3 and MV, they have more action-preservation features. It sounds like larger groups of standard monsters and minions might be more of a challenge, too, since they seem to go for single-target lockdowns.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5948276, member: 996"] I'm not fond of psionics, so can't help much there. I did play a brawling fighter for a while and they are a lot of fun. They have some limitations, though. For one, their grabby powers require a free hand, so they can't go grabbing multiple enemies. For instance, if he uses Grappling Strike as his OA, he grabs the first guy that provokes, but not the second - if he took Combat Superiority that doesn't help much, so it depends on how conventional a brawler he is. You can be a lockdown artist vs a single foe, but most fighters are already pretty sticky. Vs multiple enemies, he shouldn't have a disproportionate impact. Grabbing is also a two-way street. The grab'll end if he moves away or doesn't use a grabby power each round, so he's effectively locked down, too. Monsters with nasty auras could also make the whole grabbing thing seem like not such a great idea. The second fighter has some style feats or something to stack up mark penalties? Remember those apply only to attacks that don't target /him/, so area attacks and even multi-attacks can largely negate it for anyone else caught by 'em. I can see how the brawler can be tough on skirmishers, but most skirmishers don't provoke, so slide on an OA shouldn't be that bad for them. It sounds like the Rogue isn't part of the problem, and that's the only other one I could help you with. sorry More generally, just try using varied and interesting encounters. You'll find something that makes 'em work for it or at least is interesting. Think about why and use those factors again (sparingly) when needed. For solos and elites, look at the MM3 and MV, they have more action-preservation features. It sounds like larger groups of standard monsters and minions might be more of a challenge, too, since they seem to go for single-target lockdowns. [/QUOTE]
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DM needs some assistance with encounter building
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