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General Tabletop Discussion
*Pathfinder & Starfinder
DM needs some assistance with encounter building
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<blockquote data-quote="Dragonblade" data-source="post: 5949839" data-attributes="member: 2804"><p>Hmm, some of the math looks off. Can you break down how the fighter has a Fort of 32?</p><p></p><p>And it seems like you are allowing fighters to stack marks which they shouldn't be able to do.</p><p></p><p>Also, if you are running pre-MM3 monsters, give all your monsters +5 damage per attack per tier. So paragon monsters should be doing an additional +10 damage per attack. This will bring them in line with WotC's updated monster math and will make them a bigger threat to your party.</p><p></p><p>Also, be sure to take advantage of monster synergies and play them just as co-operatively and ruthlessly as the players do. I generally ignore marks, eat the penalty, and focus fire on the leaders and controllers and force the defenders and strikers to react to my offensive, rather than letting the players dictate the flow of battle.</p><p></p><p>It also might help to boost your monster's levels. If your players are a well oiled machine and just walking through encounters of their level even with the changes I mentioned above, then start gradually increasing their "effective" level. And by that, I mean build your encounters the same, but give your monsters a +1 to all rolls and defenses. If thats still too weak, then give them an additional +1 and so on, until you have reached a threat level that you are happy with for the encounter. Not every encounter should be a fight to the death, but once you know how much of a numerical bonus you need to shift things to that point, it will liberate you to adjust encounter difficulty on the fly without having to work too hard to design encounters. If your players start getting frustrated by missing too much, then just grant the bonus to attack and only give a lesser bonus to monster defenses. Tweak as needed.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5949839, member: 2804"] Hmm, some of the math looks off. Can you break down how the fighter has a Fort of 32? And it seems like you are allowing fighters to stack marks which they shouldn't be able to do. Also, if you are running pre-MM3 monsters, give all your monsters +5 damage per attack per tier. So paragon monsters should be doing an additional +10 damage per attack. This will bring them in line with WotC's updated monster math and will make them a bigger threat to your party. Also, be sure to take advantage of monster synergies and play them just as co-operatively and ruthlessly as the players do. I generally ignore marks, eat the penalty, and focus fire on the leaders and controllers and force the defenders and strikers to react to my offensive, rather than letting the players dictate the flow of battle. It also might help to boost your monster's levels. If your players are a well oiled machine and just walking through encounters of their level even with the changes I mentioned above, then start gradually increasing their "effective" level. And by that, I mean build your encounters the same, but give your monsters a +1 to all rolls and defenses. If thats still too weak, then give them an additional +1 and so on, until you have reached a threat level that you are happy with for the encounter. Not every encounter should be a fight to the death, but once you know how much of a numerical bonus you need to shift things to that point, it will liberate you to adjust encounter difficulty on the fly without having to work too hard to design encounters. If your players start getting frustrated by missing too much, then just grant the bonus to attack and only give a lesser bonus to monster defenses. Tweak as needed. [/QUOTE]
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DM needs some assistance with encounter building
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