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General Tabletop Discussion
*Pathfinder & Starfinder
DM needs some assistance with encounter building
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<blockquote data-quote="Radiating Gnome" data-source="post: 5949869" data-attributes="member: 150"><p>A lot of good ideas here, but another thought you might consider is to create encounters where the primary goal is not just to beat the snot out of the opponents. </p><p></p><p>Alternative goals are a great way to spice up encounters and create variety, even when the monsters are the same. </p><p></p><p>Some ideas:</p><p></p><p>- Protect Innocents. Give the party a flood of 30 minions they have to escort across the battlefield. The innocents are terrified and only move when ordered to by a PC (minor action, Diplomacy/Intimidate check; DC easy gives one minion a move action, medium gives three a move action, hard gives 5 a move action; all affected minions must be within burst 5 of the PC at the start of the movement) </p><p>- Plant Devices. Give the party 7 magic gizmos that have to be planted in key locations in a specific, ritualistic way (arcana check to successfully plant each). </p><p>- Break Through. The party must cross a battlefield clotted with far too many enemies to take on in a stand-up fight. </p><p>- Open the Door. The party must fight their way to a barred door and open it (facing overwhelming odds? Is the door locked, or magically sealed?)</p><p> </p><p>and so on. Let the game situation suggest some good ideas for encounters</p><p></p><p>Also, just as a rule of thumb, I'd recommend that if you want to beef up the opposition in an encounter that you do so with more bad guys, and not tougher ones. It matters a whole lot less if the brawler has a unbreakable hold on one guy if there are four others around. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5949869, member: 150"] A lot of good ideas here, but another thought you might consider is to create encounters where the primary goal is not just to beat the snot out of the opponents. Alternative goals are a great way to spice up encounters and create variety, even when the monsters are the same. Some ideas: - Protect Innocents. Give the party a flood of 30 minions they have to escort across the battlefield. The innocents are terrified and only move when ordered to by a PC (minor action, Diplomacy/Intimidate check; DC easy gives one minion a move action, medium gives three a move action, hard gives 5 a move action; all affected minions must be within burst 5 of the PC at the start of the movement) - Plant Devices. Give the party 7 magic gizmos that have to be planted in key locations in a specific, ritualistic way (arcana check to successfully plant each). - Break Through. The party must cross a battlefield clotted with far too many enemies to take on in a stand-up fight. - Open the Door. The party must fight their way to a barred door and open it (facing overwhelming odds? Is the door locked, or magically sealed?) and so on. Let the game situation suggest some good ideas for encounters Also, just as a rule of thumb, I'd recommend that if you want to beef up the opposition in an encounter that you do so with more bad guys, and not tougher ones. It matters a whole lot less if the brawler has a unbreakable hold on one guy if there are four others around. -rg [/QUOTE]
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DM needs some assistance with encounter building
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