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General Tabletop Discussion
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DM needs some assistance with encounter building
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5950357" data-attributes="member: 1165"><p>What does it do?</p><p></p><p></p><p></p><p>A super-mark then.</p><p></p><p></p><p></p><p>I'm not sure why he's resistant to daze, but I think you could adapt several PC powers to bypass that. For instance, the wizard spell Icy Rays (PH1, encounter 3; targets two enemies and immobilizes 1 turn on a hit). I don't think he's going to be too hot (*pun*) if he's frozen in place. I changed it for an NPC in my campaign to do psychic damage and be against Will. Of course, you're running a paragon campaign, so there's no reason to limit such anti-Will attacks to something resembling a 3rd-level power. Toss in a short slide as well. Even a slide of 1 would be pretty devastating. (IME, NPC soldiers don't work well IMC because PCs push them out of the way and then gank their charge. It works the other way too.)</p><p></p><p>You could also use Come and Get It to move the PCs around rather than let them move the NPCs around. (Now you have a "shifting" duel.) If you've grabbed someone and are then slid...</p><p></p><p></p><p></p><p>Where is Reaping Strike from? There's a power like that in the PH1 and Essentials 1, but it doesn't inflict attack penalties.</p><p></p><p>Return the favor too. I use "Glowering Threat" a lot on NPC fighters. It's a close burst 2. "Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you."</p><p></p><p>Instead of targeting the solo, the PCs can find themselves targeting a distracting enemy.</p><p></p><p></p><p></p><p>You might want to consider soldiers who guard the solo mark the brawler. (At paragon level, solo is a misnomer.) Grabbing is an attack roll, so mark penalties still apply, and even if the brawler grabs the solo, they'll have a harder time hitting them. Furthermore, one of the big things about the fighter is you mark a target <em>and then you get a free hit</em>. By shifting away, the sword and board fighter is half wasting their mark.</p><p></p><p></p><p></p><p>Their levels, ACs, defenses, and attack bonuses.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5950357, member: 1165"] What does it do? A super-mark then. I'm not sure why he's resistant to daze, but I think you could adapt several PC powers to bypass that. For instance, the wizard spell Icy Rays (PH1, encounter 3; targets two enemies and immobilizes 1 turn on a hit). I don't think he's going to be too hot (*pun*) if he's frozen in place. I changed it for an NPC in my campaign to do psychic damage and be against Will. Of course, you're running a paragon campaign, so there's no reason to limit such anti-Will attacks to something resembling a 3rd-level power. Toss in a short slide as well. Even a slide of 1 would be pretty devastating. (IME, NPC soldiers don't work well IMC because PCs push them out of the way and then gank their charge. It works the other way too.) You could also use Come and Get It to move the PCs around rather than let them move the NPCs around. (Now you have a "shifting" duel.) If you've grabbed someone and are then slid... Where is Reaping Strike from? There's a power like that in the PH1 and Essentials 1, but it doesn't inflict attack penalties. Return the favor too. I use "Glowering Threat" a lot on NPC fighters. It's a close burst 2. "Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you." Instead of targeting the solo, the PCs can find themselves targeting a distracting enemy. You might want to consider soldiers who guard the solo mark the brawler. (At paragon level, solo is a misnomer.) Grabbing is an attack roll, so mark penalties still apply, and even if the brawler grabs the solo, they'll have a harder time hitting them. Furthermore, one of the big things about the fighter is you mark a target [i]and then you get a free hit[/i]. By shifting away, the sword and board fighter is half wasting their mark. Their levels, ACs, defenses, and attack bonuses. [/QUOTE]
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DM needs some assistance with encounter building
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