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General Tabletop Discussion
*Pathfinder & Starfinder
DM needs some creative help with a player's "soul"
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<blockquote data-quote="Empirate" data-source="post: 5416560" data-attributes="member: 78958"><p>Since you're playing FR, the PC's soul will usually be located either on the Fugue Plane, or in Kelemvor's domain, or in her patron's domain. This alone sets up three possible adventure paths, as the sould would have become a petitioner. The PC in question could actually talk to her petitioner self this way! Maybe the soul doesn't want back?</p><p></p><p>Or if you want her soul not to have passed on, it's possible the soul has been used as cosmic currency in a shady deal by some fiend; or it's bound in a Soul Gem (with a Trap the Soul spell), dangling on the necklace of a powerful necromancer; or it has been 'used up' in magic item creation or similar (see Book of Vile Darkness); or it has become a vestige (see Tome of Magic); or it has been reborn in a new body; or it has been stolen from the Fugue Plane by outsiders, but has been rescued by a plane-hopping adventurer, and is now hiding in Sigil until its owner shows up; or it has followed the PC in question the whole time - but fusing body and soul together again is really difficult; or it has been captured by an advanced Devourer and is already almost gone; or it is in stock for sale at a planar trading hub's basest shop; or whatever.</p><p></p><p>It's more a question of 'what do I want that part of the campaign to be about' than one of 'what happened to the soul'. Anything can have happened to the soul - it's now a McGuffin you can use to move the party around the multiverse.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5416560, member: 78958"] Since you're playing FR, the PC's soul will usually be located either on the Fugue Plane, or in Kelemvor's domain, or in her patron's domain. This alone sets up three possible adventure paths, as the sould would have become a petitioner. The PC in question could actually talk to her petitioner self this way! Maybe the soul doesn't want back? Or if you want her soul not to have passed on, it's possible the soul has been used as cosmic currency in a shady deal by some fiend; or it's bound in a Soul Gem (with a Trap the Soul spell), dangling on the necklace of a powerful necromancer; or it has been 'used up' in magic item creation or similar (see Book of Vile Darkness); or it has become a vestige (see Tome of Magic); or it has been reborn in a new body; or it has been stolen from the Fugue Plane by outsiders, but has been rescued by a plane-hopping adventurer, and is now hiding in Sigil until its owner shows up; or it has followed the PC in question the whole time - but fusing body and soul together again is really difficult; or it has been captured by an advanced Devourer and is already almost gone; or it is in stock for sale at a planar trading hub's basest shop; or whatever. It's more a question of 'what do I want that part of the campaign to be about' than one of 'what happened to the soul'. Anything can have happened to the soul - it's now a McGuffin you can use to move the party around the multiverse. [/QUOTE]
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DM needs some creative help with a player's "soul"
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