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<blockquote data-quote="Drawmack" data-source="post: 467105" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">Game play breaks are a great aide.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I GM a group that is mostly college students. We only play during the semester (although there is some sporradic playing over the summer it is usually different games). This means that I have 5 weeks in the winter when we're not playing and 4 months in the summer. I do all of my prep work during this time. In the winter I generally write one adventure that is something with a lot of down time in it and then spend some time scouring the internet looking for short published adventures that I can run and by the time school starts back up I have everything for the spring sessions planned out. Over the summer I generally write a megaadventure that will carry the group through the entire fall semester. Right now we are three weeks into the fall campaign (we got a bit of a late start). The party has done a one-shot halloween adventure and also barly begun to scratch the surface of a mega mystery. </span></p><p><span style="color: white"></span></p><p><span style="color: white">So I guess to sum up I manage my time by GMing a game that breaks.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 467105, member: 4981"] [color=white] Game play breaks are a great aide. I GM a group that is mostly college students. We only play during the semester (although there is some sporradic playing over the summer it is usually different games). This means that I have 5 weeks in the winter when we're not playing and 4 months in the summer. I do all of my prep work during this time. In the winter I generally write one adventure that is something with a lot of down time in it and then spend some time scouring the internet looking for short published adventures that I can run and by the time school starts back up I have everything for the spring sessions planned out. Over the summer I generally write a megaadventure that will carry the group through the entire fall semester. Right now we are three weeks into the fall campaign (we got a bit of a late start). The party has done a one-shot halloween adventure and also barly begun to scratch the surface of a mega mystery. So I guess to sum up I manage my time by GMing a game that breaks. [/color] [/QUOTE]
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