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<blockquote data-quote="Naull" data-source="post: 468887" data-attributes="member: 8788"><p><strong>Advice</strong></p><p></p><p>I agree with Ced, 4 hour sessions are great. You learn to focus on the game, because you have 4 hours and after my gang switched to the format, we started getting a lot done.</p><p></p><p>Pre made settings, which you can then tailor to your needs are a big help.</p><p></p><p>Use pre-drawn maps. They are all over the web and are easy to find. Wizards has a ton of them on their site to use. </p><p></p><p>Dungeon magazine is good, the adventures are easy to tailor to your needs with a minimum of work.</p><p></p><p>Don't be afraid to use some ideas from books that you have read. If you are familiar with the details from books, it is easy to insert them into your world.</p><p></p><p>Ask the characters to come up with some of their own ideas for plot hooks and backgrounds. I do this regularly and you will be amazed at what your players can lend to your games.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Naull, post: 468887, member: 8788"] [b]Advice[/b] I agree with Ced, 4 hour sessions are great. You learn to focus on the game, because you have 4 hours and after my gang switched to the format, we started getting a lot done. Pre made settings, which you can then tailor to your needs are a big help. Use pre-drawn maps. They are all over the web and are easy to find. Wizards has a ton of them on their site to use. Dungeon magazine is good, the adventures are easy to tailor to your needs with a minimum of work. Don't be afraid to use some ideas from books that you have read. If you are familiar with the details from books, it is easy to insert them into your world. Ask the characters to come up with some of their own ideas for plot hooks and backgrounds. I do this regularly and you will be amazed at what your players can lend to your games. Hope this helps. [/QUOTE]
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