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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
DM New to 4e Seeking Advice
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<blockquote data-quote="AngryMojo" data-source="post: 5346456" data-attributes="member: 83096"><p>Welcome to the club!</p><p></p><p>The soda ring thing is a good idea, tracking conditions is very important in this edition. As to the essentials, don't worry, it's not a new edition. In fact, I don't think it really affects the DM much at all. All your old books are perfectly valid.</p><p></p><p>One of the biggest things to remember about 4e as opposed to 3.5 is that there isn't a rule for everything anymore. Much of the game will just be handwaving and DM fiat, so get accustomed to making rulings on the fly. For example, if a character has in his backstory that he was a pirate for years, you can assume he knows how to sail, even though there's nothing on his sheet that says he can.</p><p></p><p>A second piece of advice I'd give you is about skill challenges. Be loose with what skills you allow in them, and at the very least have a successful roll with a skill that's not listed give a bonus to a skill that is listed. Assuming the player relates it to the challenge with a believable excuse. Run them fast and loose, and they go very well.</p></blockquote><p></p>
[QUOTE="AngryMojo, post: 5346456, member: 83096"] Welcome to the club! The soda ring thing is a good idea, tracking conditions is very important in this edition. As to the essentials, don't worry, it's not a new edition. In fact, I don't think it really affects the DM much at all. All your old books are perfectly valid. One of the biggest things to remember about 4e as opposed to 3.5 is that there isn't a rule for everything anymore. Much of the game will just be handwaving and DM fiat, so get accustomed to making rulings on the fly. For example, if a character has in his backstory that he was a pirate for years, you can assume he knows how to sail, even though there's nothing on his sheet that says he can. A second piece of advice I'd give you is about skill challenges. Be loose with what skills you allow in them, and at the very least have a successful roll with a skill that's not listed give a bonus to a skill that is listed. Assuming the player relates it to the challenge with a believable excuse. Run them fast and loose, and they go very well. [/QUOTE]
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