Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM not roleplaying much
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baldurs_Underdark" data-source="post: 7105721" data-attributes="member: 6880355"><p>Hey all,</p><p></p><p>tl;dr, Our DM does not appear to enjoy roleplaying. We (his players) do like to roleplay, but don't achieve anything with it. </p><p></p><p>We (the players of the campaign) would like to have some non-player characters (NPCs) to interact with and to solve some situations in creative ways that may not involve regular combat... But as soon as we meet some NPCs, they keep walking away from us, ignoring us, or otherwise not interacting with us. Other creative ways to use our environment keeps failing. The thing is though, the campaign frequently takes us to situations where violence <em>really </em>is not the ideal solution, like on busy market squares with many guards, or inside enemy camps. By now, I get the feeling that we should just wait in such situations, because things are already planned ahead anyway. But that means that the roleplaying we do is completely meaningless. </p><p></p><p>How can we get our DM to allow us to roleplay, or rather, to give meaning to the roleplaying? We keep inventing all kinds of smart solutions to the problems we have, but we just end up fighting our way out of trouble every time. </p><p></p><p>For example, on a busy square, we tried to free a prisoner by bribing a few people, and then staging an elaborate distraction before making our move. I'd be fine if that failed because we rolled our D20 too low on stealth, sleigh of hand, athletics, etc. ... But we didn't even have to roll. It just failed because our DM wanted us to follow that prisoner around the corner of the street where suddenly the number of guards was smaller so we could attack them. I'd even be OK if we were clearly discouraged from making such plans (e.g. the DM could have just announced that the prisoner was being moved right now). I'd even accept it if it was just a really bad plan, and we got caught and imprisoned by the local guards. But we were given really plenty of opportunity to roleplay, to make plans, but they lead to absolutely nothing. Afterwards we realized that the DM was never going to allow any of our plans to work, because he intended us to have that fight. He even said so! </p><p></p><p>How can we motivate our DM to at least give us a clear hint when we should engage in roleplay, and when he just wants us to move on to the next point or fight? Note that the DM and us don't know each other so well (we met in reallife at the start of this campaign) so I need some polite way to share my worries. </p><p></p><p>I'm not looking for the perfect solution, but perhaps some people can share some experience, so that I can use that as inspiration? </p><p></p><p>[/little rant]</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 7105721, member: 6880355"] Hey all, tl;dr, Our DM does not appear to enjoy roleplaying. We (his players) do like to roleplay, but don't achieve anything with it. We (the players of the campaign) would like to have some non-player characters (NPCs) to interact with and to solve some situations in creative ways that may not involve regular combat... But as soon as we meet some NPCs, they keep walking away from us, ignoring us, or otherwise not interacting with us. Other creative ways to use our environment keeps failing. The thing is though, the campaign frequently takes us to situations where violence [I]really [/I]is not the ideal solution, like on busy market squares with many guards, or inside enemy camps. By now, I get the feeling that we should just wait in such situations, because things are already planned ahead anyway. But that means that the roleplaying we do is completely meaningless. How can we get our DM to allow us to roleplay, or rather, to give meaning to the roleplaying? We keep inventing all kinds of smart solutions to the problems we have, but we just end up fighting our way out of trouble every time. For example, on a busy square, we tried to free a prisoner by bribing a few people, and then staging an elaborate distraction before making our move. I'd be fine if that failed because we rolled our D20 too low on stealth, sleigh of hand, athletics, etc. ... But we didn't even have to roll. It just failed because our DM wanted us to follow that prisoner around the corner of the street where suddenly the number of guards was smaller so we could attack them. I'd even be OK if we were clearly discouraged from making such plans (e.g. the DM could have just announced that the prisoner was being moved right now). I'd even accept it if it was just a really bad plan, and we got caught and imprisoned by the local guards. But we were given really plenty of opportunity to roleplay, to make plans, but they lead to absolutely nothing. Afterwards we realized that the DM was never going to allow any of our plans to work, because he intended us to have that fight. He even said so! How can we motivate our DM to at least give us a clear hint when we should engage in roleplay, and when he just wants us to move on to the next point or fight? Note that the DM and us don't know each other so well (we met in reallife at the start of this campaign) so I need some polite way to share my worries. I'm not looking for the perfect solution, but perhaps some people can share some experience, so that I can use that as inspiration? [/little rant] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM not roleplaying much
Top