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<blockquote data-quote="Jeff Wilder" data-source="post: 4576542" data-attributes="member: 5122"><p>That's a tough question. As a player, I definitely prefer long-term campaigns. I also like one-shots and convention games. As you've guessed by now, I'm not a big fan of that area in the middle. (As a DM, it's another story. I'd probably enjoy arcs of 10-12 sessions, and then switching systems.)</p><p></p><p>I have two suggestions, both of which you've probably already considered:</p><p></p><p>(1) Talk to the other players. If you're right, and they really are unengaged, they might be more willing than you think to move on to something else.</p><p></p><p>(2) Try a one-shot every five sessions or so, depending on how often you play. If your players balk, explain that it's necessary to prevent burn-out.</p><p></p><p>Oh, and as far as the money? They've gotten eight months -- how many hours? -- of entertainment for their 30 bucks each. If they get raised hackles because of that ...</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4576542, member: 5122"] That's a tough question. As a player, I definitely prefer long-term campaigns. I also like one-shots and convention games. As you've guessed by now, I'm not a big fan of that area in the middle. (As a DM, it's another story. I'd probably enjoy arcs of 10-12 sessions, and then switching systems.) I have two suggestions, both of which you've probably already considered: (1) Talk to the other players. If you're right, and they really are unengaged, they might be more willing than you think to move on to something else. (2) Try a one-shot every five sessions or so, depending on how often you play. If your players balk, explain that it's necessary to prevent burn-out. Oh, and as far as the money? They've gotten eight months -- how many hours? -- of entertainment for their 30 bucks each. If they get raised hackles because of that ... [/QUOTE]
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