Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM-only backstory in modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 2647278" data-attributes="member: 1106"><p>You've taken it out of context. This is what I was disagreeing with: "but having a backstory that the players might not discover doesn't make a moduiile bad either." I say, yes, it does. With the context supplied again, it doesn't matter what your opinion about informing the DM is, it's irrelevant to what I was disagreeing with.</p><p></p><p>It doesn't matter whether it is or isn't arbitrary - if it appears arbitrary to the players, it may as well <em>be</em> arbitrary for all intents and purposes of entertaining them. If you don't care about entertaining your players, you won't care about this either I suppose.</p><p></p><p>There are adventures written where the (back)story only ever makes sense to the DM, because it's the set of conceits which makes the adventure "go" in the first place, and there's no mechanism by which to convey this history to the players. This is bad module writing, and it's seemingly quite common in back issues of Dungeon magazine for instance, but that's probably only because Dungeon publishes so many modules.</p><p></p><p>And you're conceding my point - if five players missed the plot boat and the whole point to "why is this happening, why are we doing this", then either the DM or the module probably suck. This is also bad - it leads to player apathy and removes story from the game.</p><p></p><p>Oh bollocks. There's a reason why movies bother to go "100 years earlier..." or "one week later" and present a flashback prior to the main story. </p><p></p><p>No. I'm saying that a non-obvious backstory may as well be arbitrary for all the players care, because they don't know it, and are unlikely to find it out, so for all intents and purposes of entertaining them it may as well <em>be</em> arbitrary. This is bad, and although not much can be done to stop bad DMs from continuing to be bad, writing this stuff into published adventures can and should be prevented...ideally...</p><p></p><p>To do otherwise is like being a playwright looking out over a sea of confused faces on the premiere of his new play, but wearing a secret smile because he knew "the backstory", so it all made sense to him. Yeah, it's that ridiculous...</p><p></p><p>Now don't get me wrong; I think that campaigns should contain secrets that the players may never discover, and can get a thrill out of unveiling for themselves....it's just that entire adventures probably shouldn't be based around backstories that the PCs know nothing about...there's a reason why villains start "monologuing", and directors complain to writers about dialogue which is "exposition", but it seems that some adventure writers and DMs could learn from both these lazy practices because some of them use the backstory as a crutch to enable not telling the story at all.</p></blockquote><p></p>
[QUOTE="rounser, post: 2647278, member: 1106"] You've taken it out of context. This is what I was disagreeing with: "but having a backstory that the players might not discover doesn't make a moduiile bad either." I say, yes, it does. With the context supplied again, it doesn't matter what your opinion about informing the DM is, it's irrelevant to what I was disagreeing with. It doesn't matter whether it is or isn't arbitrary - if it appears arbitrary to the players, it may as well [i]be[/i] arbitrary for all intents and purposes of entertaining them. If you don't care about entertaining your players, you won't care about this either I suppose. There are adventures written where the (back)story only ever makes sense to the DM, because it's the set of conceits which makes the adventure "go" in the first place, and there's no mechanism by which to convey this history to the players. This is bad module writing, and it's seemingly quite common in back issues of Dungeon magazine for instance, but that's probably only because Dungeon publishes so many modules. And you're conceding my point - if five players missed the plot boat and the whole point to "why is this happening, why are we doing this", then either the DM or the module probably suck. This is also bad - it leads to player apathy and removes story from the game. Oh bollocks. There's a reason why movies bother to go "100 years earlier..." or "one week later" and present a flashback prior to the main story. No. I'm saying that a non-obvious backstory may as well be arbitrary for all the players care, because they don't know it, and are unlikely to find it out, so for all intents and purposes of entertaining them it may as well [i]be[/i] arbitrary. This is bad, and although not much can be done to stop bad DMs from continuing to be bad, writing this stuff into published adventures can and should be prevented...ideally... To do otherwise is like being a playwright looking out over a sea of confused faces on the premiere of his new play, but wearing a secret smile because he knew "the backstory", so it all made sense to him. Yeah, it's that ridiculous... Now don't get me wrong; I think that campaigns should contain secrets that the players may never discover, and can get a thrill out of unveiling for themselves....it's just that entire adventures probably shouldn't be based around backstories that the PCs know nothing about...there's a reason why villains start "monologuing", and directors complain to writers about dialogue which is "exposition", but it seems that some adventure writers and DMs could learn from both these lazy practices because some of them use the backstory as a crutch to enable not telling the story at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM-only backstory in modules
Top