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<blockquote data-quote="Morrow" data-source="post: 2647715" data-attributes="member: 301"><p>The old Far Corners of the World feature on Wizards.com introduced the following magic item:</p><p></p><p><strong>Headband of Lore: </strong> Adventurers, especially those who intend to explore lost cities, covet headbands of lore. The wearer of a headband of lore gains a +5 competence bonus on all Knowledge checks (including bardic knowledge checks). The wearer must have at least one rank in the Knowledge skill she's using to take advantage of this bonus. Once a day, the wearer can use an analyze dweomer spell. Also once per day, the wearer can perform a legend lore on an item or site by studying it for 1 minute.</p><p></p><p>Moderate divination; CL 11th; Craft Wondrous Item, <em>identify, legend lore</em>; Price 50,000 gp.</p><p></p><p>Eventually I intend to incorporate this item into my campaign. My thinking is that it is actually an item sacred to the God of Knowledge and Magic, and that in some sense gives the wearer access to his divine library. The wearer will occasionally, with a high enough knowledge or bardic knowledge check, have access to information that she has no way of knowing as she catches a glimpse of the god's vast storehouse of knowledge. This will allow me to incorporate backstory and additional information that the party really has no way of accessing. Also, I'll get to play around with the question, "What are the consequences of sneaking a peak at a god's library?"</p><p></p><p>Morrow</p></blockquote><p></p>
[QUOTE="Morrow, post: 2647715, member: 301"] The old Far Corners of the World feature on Wizards.com introduced the following magic item: [B]Headband of Lore: [/B] Adventurers, especially those who intend to explore lost cities, covet headbands of lore. The wearer of a headband of lore gains a +5 competence bonus on all Knowledge checks (including bardic knowledge checks). The wearer must have at least one rank in the Knowledge skill she's using to take advantage of this bonus. Once a day, the wearer can use an analyze dweomer spell. Also once per day, the wearer can perform a legend lore on an item or site by studying it for 1 minute. Moderate divination; CL 11th; Craft Wondrous Item, [I]identify, legend lore[/I]; Price 50,000 gp. Eventually I intend to incorporate this item into my campaign. My thinking is that it is actually an item sacred to the God of Knowledge and Magic, and that in some sense gives the wearer access to his divine library. The wearer will occasionally, with a high enough knowledge or bardic knowledge check, have access to information that she has no way of knowing as she catches a glimpse of the god's vast storehouse of knowledge. This will allow me to incorporate backstory and additional information that the party really has no way of accessing. Also, I'll get to play around with the question, "What are the consequences of sneaking a peak at a god's library?" Morrow [/QUOTE]
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