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General Tabletop Discussion
*TTRPGs General
DM overruling a Player's play of his character
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<blockquote data-quote="delericho" data-source="post: 2481683" data-attributes="member: 22424"><p>There are only two instances in which I (as DM) would overrule a PC action:</p><p></p><p>1) The player describes something that the character is simply incapable of doing. For example, the fighter tries to walk up the wall, without some ability or item that allows him to do that. And even then, the player can insist that his character tries, even if he has no chance of success.</p><p></p><p>2) The character is under some sort of magical compulsion. If a PC is dominated, and commanded to kill a friend, and assuming all relevant saves are failed, I expect the player to play his character accordingly. If he does not proceed to try to kill his friend with every bit as much determination as he would try to kill any other opponent, I will (reluctantly) overrule the action.</p><p></p><p>Other times, I might ask the player to confirm an action, if I think it's a bit odd or unlikely, or if I think the player has missed some key piece of information. However, I won't overrule an action.</p><p></p><p>In answer to your questions: I <em>might</em> have overruled the silent alarm in the very first instance (see 2). Having allowed it, however, I would not overrule it in future, nor would I overrule the player's decision to scream at any other instance.</p><p></p><p>I would not have overruled the player's decision that his character would not cry out (I probably wouldn't even have described him doing so in the first place). I similarly would not overrule the decision to cry out at a later time.</p></blockquote><p></p>
[QUOTE="delericho, post: 2481683, member: 22424"] There are only two instances in which I (as DM) would overrule a PC action: 1) The player describes something that the character is simply incapable of doing. For example, the fighter tries to walk up the wall, without some ability or item that allows him to do that. And even then, the player can insist that his character tries, even if he has no chance of success. 2) The character is under some sort of magical compulsion. If a PC is dominated, and commanded to kill a friend, and assuming all relevant saves are failed, I expect the player to play his character accordingly. If he does not proceed to try to kill his friend with every bit as much determination as he would try to kill any other opponent, I will (reluctantly) overrule the action. Other times, I might ask the player to confirm an action, if I think it's a bit odd or unlikely, or if I think the player has missed some key piece of information. However, I won't overrule an action. In answer to your questions: I [I]might[/I] have overruled the silent alarm in the very first instance (see 2). Having allowed it, however, I would not overrule it in future, nor would I overrule the player's decision to scream at any other instance. I would not have overruled the player's decision that his character would not cry out (I probably wouldn't even have described him doing so in the first place). I similarly would not overrule the decision to cry out at a later time. [/QUOTE]
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