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*TTRPGs General
DM overruling a Player's play of his character
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<blockquote data-quote="painandgreed" data-source="post: 2482004" data-attributes="member: 24969"><p>No, you're just being a <something Eric's grandma wouldn't like>. </p><p></p><p>You have two separate sets of situations and two different reactions. Neither is out of bounds for the character. Maybe I'm missing the part of the spell description that says that characters under the influence of a fear spell become NPCs under the control of the DM, but if it did, I feel we wouldn't be having this conversation. The PCs decision to scream or not to scream using knowledge known by the character seems fine to me. Under the influence of a fear spell, the character becomes "panicked". Characters that are panicked flee (or cower) in a random direction away from the object of their panic. I would still see the decision to either make a loud or silent fleeing as still in the realm of decision made by the reptilian brain that controls such responses and up to the descretion of the player. Just as the reptilian brain keeps a person from fleeing into a pool of lava, it also tells them to eithr yell or not. Yelling out information such as commands or even monster type would not be possible under "panicked" but would be under "frightened". Other DMs may differ, but please don't attempt to be smarmy.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2482004, member: 24969"] No, you're just being a <something Eric's grandma wouldn't like>. You have two separate sets of situations and two different reactions. Neither is out of bounds for the character. Maybe I'm missing the part of the spell description that says that characters under the influence of a fear spell become NPCs under the control of the DM, but if it did, I feel we wouldn't be having this conversation. The PCs decision to scream or not to scream using knowledge known by the character seems fine to me. Under the influence of a fear spell, the character becomes "panicked". Characters that are panicked flee (or cower) in a random direction away from the object of their panic. I would still see the decision to either make a loud or silent fleeing as still in the realm of decision made by the reptilian brain that controls such responses and up to the descretion of the player. Just as the reptilian brain keeps a person from fleeing into a pool of lava, it also tells them to eithr yell or not. Yelling out information such as commands or even monster type would not be possible under "panicked" but would be under "frightened". Other DMs may differ, but please don't attempt to be smarmy. [/QUOTE]
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