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General Tabletop Discussion
*TTRPGs General
DM overruling a Player's play of his character
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<blockquote data-quote="Shining Dragon" data-source="post: 2482240" data-attributes="member: 14189"><p>Perhaps the DM should restrict their description of the events to what the character feels instead of what they do.</p><p></p><p>So instead of "Horan shouts in pained surprise as the rogue scores a sword thrust from the dark" it would be "Horan feels a hot, stabbing paining in his side as the rogue scores a sword thrust from the dark".</p><p></p><p>It is then up to the Player to take that description and run with it. So you could have:</p><p></p><p>DM: "Horan feels a hot, stabbing paining in his side as the rogue scores a sword thrust from the dark".</p><p></p><p>Player: "Horan grits his teeth at the pain and quickly draws his weapon..."</p><p></p><p></p><p>So in relation to the original post, when a Fear effect is affecting the character the DM should describe what the character feels to the Player - perhaps "an overwhelming urge to flee from the horror in front of you, the only thing on your mind is to escape as fast as possible" and out-of-play the DM merely says to the Player that the character must flee due to the Fear effect. From there a DM can let the Player describe the character's actions as the charcter attempts to flee the area.</p><p></p><p>But with the metagaming inherent in the second situation, when the Player voices the reasoning behind the character's scream, as DM I would immediately veto it with the reason that the Fear they feel is magical in nature and overwhelms their higher reasoning. <em>If</em> the Player instead had reacted to the initial description from the DM with "my character flees in terror, screaming" then I would had let it slide. A character does not have to act in the same manner everytime they were affected by Fear - they just have to act in an appropriate manner.</p></blockquote><p></p>
[QUOTE="Shining Dragon, post: 2482240, member: 14189"] Perhaps the DM should restrict their description of the events to what the character feels instead of what they do. So instead of "Horan shouts in pained surprise as the rogue scores a sword thrust from the dark" it would be "Horan feels a hot, stabbing paining in his side as the rogue scores a sword thrust from the dark". It is then up to the Player to take that description and run with it. So you could have: DM: "Horan feels a hot, stabbing paining in his side as the rogue scores a sword thrust from the dark". Player: "Horan grits his teeth at the pain and quickly draws his weapon..." So in relation to the original post, when a Fear effect is affecting the character the DM should describe what the character feels to the Player - perhaps "an overwhelming urge to flee from the horror in front of you, the only thing on your mind is to escape as fast as possible" and out-of-play the DM merely says to the Player that the character must flee due to the Fear effect. From there a DM can let the Player describe the character's actions as the charcter attempts to flee the area. But with the metagaming inherent in the second situation, when the Player voices the reasoning behind the character's scream, as DM I would immediately veto it with the reason that the Fear they feel is magical in nature and overwhelms their higher reasoning. [i]If[/i] the Player instead had reacted to the initial description from the DM with "my character flees in terror, screaming" then I would had let it slide. A character does not have to act in the same manner everytime they were affected by Fear - they just have to act in an appropriate manner. [/QUOTE]
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