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DM overruling a Player's play of his character
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<blockquote data-quote="Breakdaddy" data-source="post: 2486746" data-attributes="member: 6608"><p>I didnt have time to crawl this whole thread, so if I repeat a point, apologies in advance.</p><p>As the (hardass) DM of my group, I *WOULD* allow the pc to choose whether or not he screamed/yelped/cried/wailed on a case-by-case basis. Why? Because even in real life I have been frightened a few times, when I was stationed in the Middle East I had a couple of moments of near-terror but I always had enough prescence of mind to keep my mouth shut or warn my squadmates. Now, before someone says "but this is magic, it works differently", I will give you this snippet from the SRD:</p><p>An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.</p><p></p><p>Now, that is pretty much the whole entry from the SRD. Nowhere in there does it specify any compulsion other than cowering. IME, this implies control over other personal functions by the player for his PC. Strictly speaking, I can see the other interpretation, though. The PANICKED condition specifically states no other action except fleeing or cowering can be taken while the PC is panicked. I still allow screams or VERY brief warnings.</p></blockquote><p></p>
[QUOTE="Breakdaddy, post: 2486746, member: 6608"] I didnt have time to crawl this whole thread, so if I repeat a point, apologies in advance. As the (hardass) DM of my group, I *WOULD* allow the pc to choose whether or not he screamed/yelped/cried/wailed on a case-by-case basis. Why? Because even in real life I have been frightened a few times, when I was stationed in the Middle East I had a couple of moments of near-terror but I always had enough prescence of mind to keep my mouth shut or warn my squadmates. Now, before someone says "but this is magic, it works differently", I will give you this snippet from the SRD: An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round. Now, that is pretty much the whole entry from the SRD. Nowhere in there does it specify any compulsion other than cowering. IME, this implies control over other personal functions by the player for his PC. Strictly speaking, I can see the other interpretation, though. The PANICKED condition specifically states no other action except fleeing or cowering can be taken while the PC is panicked. I still allow screams or VERY brief warnings. [/QUOTE]
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