I find the players VERY proactive in reminding me just how much damage the monsters have taken when they are keeping count on the damage.Got it. I thought when you wrote:
that you didn't ask all of the time.
Also by looking at the HP ranges for monsters in the DMG CRing table, it lets you know how much wiggle room the HP total for a monster has.
Neither. The person looking in the DMG would be the DM, the table lets them know how much wiggle room the monster's HP total would have for the purpose of adjusting said monster's HP prior to deployment while still falling within the general parameters of it's CR tier.What does this sentence mean? Doesn't the DM already know how many hit points each monster has, or is this a way for players to metagame know ahead of time a rough estimate of monster hit points?
Neither. The person looking in the DMG would be the DM, the table lets them know how much wiggle room the monster's HP total would have for the purpose of adjusting said monster's HP prior to deployment while still falling within the general parameters of it's CR tier.
Why would he do this unless he was creating his own monster and wouldn't he do that ahead of time, not during a game?
Doesn't the MM already tell him exactly how many hit points a given monster has? Doesn't the DM already know the exact number?
I'm not understanding your point as to when or why this would be done, especially at the gaming table.
I think what he is talking about is that while the MM states an exact number for each monster that is the average hitpoints it would have based on it's hit-dice. So looking at the hit-dice you can see the min. and max. hit-points it could have and keep in mind that range for the "wiggle room."
I think what he is talking about is that while the MM states an exact number for each monster that is the average hitpoints it would have based on it's hit-dice. So looking at the hit-dice you can see the min. and max. hit-points it could have and keep in mind that range for the "wiggle room."
DnDMontreal @DnDMontreal
@wotc_rodney how does increasing or decreasing the starting HP of a monster effect their CR? AL uses this a lot but no documentation in DMG
Rodney Thompson @AntarianRanger
@DnDMontreal It's going to vary from monster to monster; if you adjust hp significantly, you might as well recalculate the CR.
1:03 AM - 7 Apr 2015
Oh no, I in no way advocate changing monster HP after it is on the field.The player informs the DM that a monster has now taken Y damage. The DM feels like that monster isn't really adding much to the encounter, and Y is within the range of possible hitpoints that the monster could have, so he declares it dead.
Alternately, he decides this particular monster has been pretty heroic and notable, and decides that it's not dead yet, even when Y exceeds X. The monster instead falls at the upper limit of hitpoints.
Last night I was DM'ing a session and I was overwhelmed with creatures hp I had to keep track of. I was wondering how other dm's keep track of them. I normally use a grid and just white, black, clear or red counters. (I use them for MTG) but I found my self more focused on trying to keep track that I missed some of the story I was supposed to give them. Any advice is appreciated.
But if a PC attacks a monster, don't you have to thumb through your cards to find that monster?
Possible range from the listed HD in the monster manual is often far wider than the range on the DMG CR table.
Example; MM Average hill giant has 105 HP ( 10d12+40 ), putinging it's HP at the DMG tier of CR 3 which has a spread of 101 HP to 115 HP. So if you are putting half a dozen hill giants or more on the field, having thier HP range in the zone of 101 HP to 115 HP allows for some variation without any major effect on their potential challenge.
On the other hand, the MM Dice Range though for a hill giant (between 50 HP and 160 HP) is FAR greater and thus HP amounts in that range can still represent a significant change to hill giant's potential challenge and thus could well merit a rebuilding.
I scribble a letter denoting the monster and its max hp above it, and then ADD damage as it accumulates, that's easier math for me than subtraction. Sometimes I fudge it if it's a hit point or 3 shy of actually killing it.