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<blockquote data-quote="Sword of Spirit" data-source="post: 6630191" data-attributes="member: 6677017"><p>I use the scratch paper + additive hp loss method. The only issue is keeping track of exactly which monster is which. Sometimes I have "oops" moments when damage gets dealt to the wrong monster when dealing with identical monsters. Since I like to be able to just throw random monsters at the party and have the fight go fast (ie, I don't necessarily want to mess with a map setup) I still haven't figured out how exactly to keep them all straight.</p><p></p><p>One thing that works some of the time is to write in the initial of the PC that the monster is engaging to the left of the monster's name. So if Garrik is fighting goblin B, it looks like:</p><p></p><p>G Goblin B -5</p><p></p><p>I can cross off initials and move them around also. Still doesn't work in every situation, especially if multiple monsters and PCs are in a mixed situation.</p><p></p><p>If the monsters are relatively stationary and I have a map, I can label them based on their position from the top of the map. Goblin 1 is the one closest to the top of the map. Again, that doesn't always work, especially when the monsters are mobile.</p><p></p><p>But, other than the issue of keeping track of which is which (yeah, kind of a big issue), the scratch paper method works pretty well and is very fast.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6630191, member: 6677017"] I use the scratch paper + additive hp loss method. The only issue is keeping track of exactly which monster is which. Sometimes I have "oops" moments when damage gets dealt to the wrong monster when dealing with identical monsters. Since I like to be able to just throw random monsters at the party and have the fight go fast (ie, I don't necessarily want to mess with a map setup) I still haven't figured out how exactly to keep them all straight. One thing that works some of the time is to write in the initial of the PC that the monster is engaging to the left of the monster's name. So if Garrik is fighting goblin B, it looks like: G Goblin B -5 I can cross off initials and move them around also. Still doesn't work in every situation, especially if multiple monsters and PCs are in a mixed situation. If the monsters are relatively stationary and I have a map, I can label them based on their position from the top of the map. Goblin 1 is the one closest to the top of the map. Again, that doesn't always work, especially when the monsters are mobile. But, other than the issue of keeping track of which is which (yeah, kind of a big issue), the scratch paper method works pretty well and is very fast. [/QUOTE]
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